A plain packaged launch (./GigLine.sh with no -map) opened /Engine/Maps/Templates/OpenWorld — an empty engine template with nothing to do, which presented as a 'stuck' window with no working mouse/keys. The GameDefaultMap setting lived in DefaultGame.ini and wasn't taking effect. Move GameMapsSettings (GameDefaultMap/EditorStartupMap/ServerDefaultMap/ TransitionMap = /Game/Hollywood/DemoMap) into DefaultEngine.ini alongside the GlobalDefaultGameMode, and drop the stale ReviewMap default from DefaultGame.ini. Verified: plain ./GigLine.sh now loads /Game/Hollywood/DemoMap, Enhanced Input initializes, Vulkan window opens.
21 lines
775 B
INI
21 lines
775 B
INI
[/Script/EngineSettings.GeneralProjectSettings]
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ProjectName=Gig Line
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CompanyName=
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CopyrightNotice=
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[/Script/UnrealEd.ProjectPackagingSettings]
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BuildConfiguration=PPBC_Development
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FullRebuild=False
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UsePakFile=True
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; Runtime-loaded content must ship even when nothing statically references it.
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; The Enhanced Input assets are only soft-loaded by AGigLineCharacter at
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; BeginPlay; without this the cooker prunes them from the pak (observed: the
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; cook ReferencedSet had zero /Game/Input entries, so inputs were all nil and
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; no keys worked). Always cook the demo map + input. Keep both maps listed so
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; EditorStartupMap/GameDefaultMap selection stays flexible.
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+DirectoriesToAlwaysCook=/Game/Input
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+DirectoriesToAlwaysCook=/Game/Hollywood
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+DirectoriesToAlwaysCook=/Game/Test
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