- AGigLineShotActor (dev-only): walks a fixed camera list in -game mode, captures via FScreenshotRequest, quits. Test content only. - ue_build_review_map.py builds /Game/Test/ReviewMap from current content (gray floor, key light, sky, MPFB character, 1 m scale cubes). - render_screenshots.sh: build map -> run game -> collect PNGs into gitignored Screenshots/. - Screenshots/README.md (committed) describes each capture with approval state; AGENTS.md gains the visual-review instructions.
28 lines
2.5 KiB
Markdown
28 lines
2.5 KiB
Markdown
# Tools
|
|
|
|
Repeatable import/export and processing helpers. Anything that was done twice by hand belongs here.
|
|
|
|
## Conventions
|
|
|
|
- One script, one job. No interactive prompts; every input is an argument.
|
|
- Each script documents its input format, output format, and the exact tool version it was tested with.
|
|
- Blender scripts run headless (`blender --background --python`), so they can be re-run for a regression check.
|
|
- No credentials, no absolute machine paths, no writes outside the project by default.
|
|
- A script that produces game content logs what it produced, so `Game/Content` can be audited against it.
|
|
|
|
## Helpers
|
|
|
|
- `render_screenshots.sh` — visual-review pipeline: rebuilds `/Game/Test/ReviewMap` from current content (`ue_build_review_map.py`), runs the game on it in `-game` mode, lets `AGigLineShotActor` (`Game/GigLine/Source/GigLine/`) capture the fixed camera list, and copies the PNGs into the gitignored `Screenshots/`. See `Screenshots/README.md`.
|
|
- `check-lfs.sh` — repository guard: fails if `git-lfs` or the `lfs` filter is missing, or if an LFS-tracked file was committed as a plain blob.
|
|
- `site_assembly.py` — assembles terrain + street + blockout into one file and raycasts the walking routes for holes and steps.
|
|
- `street_mesh.py` — road, kerbs, and sidewalks on the DEM, in the project frame; kerbs flush at the three crossings.
|
|
- `terrain_from_dem.py` — terrain grid from the committed DEM, with building footprints cut out.
|
|
- `blosm_blockout.py` — headless Blosm import of the committed `.osm` extract into a `.blend`, with a per-building scale report. Exact invocation in `Art/blender/README.md`.
|
|
- `page_image_fetch.py` — resolves a web page's `og:image` and downloads it, with page URL and hash in a local sidecar. Works for Flickr, Commons file pages, and most photo blogs.
|
|
- `commons_fetch.py` — Wikimedia Commons reference fetcher. Search, exact `File:` titles, or a whole Commons category (`--category`), thumbnails, provenance `sidecar.json` per folder. Wikimedia throttles `upload.wikimedia.org` (HTTP 429), so keep batches to six or fewer files and pass `--delay 3`; a throttled file is skipped and recorded rather than aborting the run. Writes only into the gitignored `Art/reference/`; reference images are never committed.
|
|
|
|
## Planned helpers
|
|
- Blender export preset runner (named presets, metric scale assertion)
|
|
- OSM extract fetch and manifest writer (records date, bounds, checksum)
|
|
- QGIS processing steps as batch scripts, so the geo cleanup is reproducible rather than GUI-only
|