Drop the OpenStreetMap/ODbL attribution requirement, the Google imagery rule, and the related F-4 requirement, risk R-4, release check, and TODO items across AGENTS, PLAN, ROADMAP, README, setup, architecture sections, and manifests. OSM data is now documented as local private use only. Also normalize numbered-list indentation in the architecture docs.
1.3 KiB
1.3 KiB
Risks and Technical Debts
| ID | Risk / Debt | Priority | Mitigation |
|---|---|---|---|
| R-1 | Terrain bbox proxy misdiagnosed as fall-through — already fixed, but the root-cause path (Interchange defaults to simple collision) could recur on reimport | High | UGigLineAssetTools runs in the build script; always reassert complex-as-simple after any reimport. Documented in MEMORY.md and ADR-3. |
| R-2 | Blosm 3Dsimple on Blender 5.2 — worked around, not resolved; 3Drealistic mode untested |
Medium | Pin Blosm 2.7.28 and Blender 5.2 LTS; test realistic mode before depending on it. |
| R-3 | Kerb height is an assumption (DEM does not resolve it) | Medium | Record the assumption in Geo/verification/; measure from reference photography if possible; mark as unresolved until verified. |
| R-5 | GigLine SIM / GigLine GROUND TEMP diagnostic logging still in GigLineCharacter.cpp |
Medium | Strip behind a cvar or remove entirely before the v0.1.0 release tag. |
| TD-1 | Materials are Unreal-only — no Blender preview round-trip | Low | Accepted (ADR-2). Look-dev happens in UE; screenshot review catches issues. |
| TD-2 | No CI pipeline — all builds and QA are manual on the dev workstation | Low | Acceptable for 0.x. CI is a 0.3.0+ concern. |