One directory with sixty scripts stopped being navigable, and the grouping is also the sandbox boundary:
Tools/unreal/ commandlets and the two map builders, with ue_common.py and ue_placement.py as the
shared imports (they need the engine)
Tools/blender/ builders, exporters, the FBX preset, the MPFB character pipeline, blender_screenshots
(they need the Blender Flatpak)
Tools/review/ the visual loop: render_screenshots.sh, judge_screenshot.py, hero_compare.py,
build_comparison_md.py, e2e_asset_check.py, hero_iterate.sh, visual_loop.py,
visual_targets.json
Tools/gen/ image and texture generation: the ComfyUI driver, deterministic texture writers,
reference fetching
Tools/input/ OS-level input injection
root _common.py, check-lfs.sh, addon_compat_probe.py, sibling_asset_audit.py, tests/
Every moved script now resolves the repository root as ../.. and puts the tools root plus its siblings on
sys.path, so 'import ue_common' still works from unreal/. The test suite bootstrap does the same for the five
folders. render_screenshots.sh takes the folder as a third argument to run_cmdlet, and the e2e driver,
hero_iterate.sh and the comparison generator were repointed.
51 README rows now link to their new location, the README gains a Layout section naming each folder's
sandbox, and the architecture notes and Blender README follow the moves.
Verified: 108 tests pass, prettier is clean, judge_screenshot.py and hero_compare.py run from their new
homes, and the e2e run was aborted mid-way (it had been rebuilding an empty DemoMap for 15 minutes) and is
being rerun against the new layout.
69 lines
2.5 KiB
Python
69 lines
2.5 KiB
Python
"""Tests for Geo/tools/block_height_report.py::classify_height.
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The Geo tools live outside `Tools/`, so the test adds `Geo/tools` to `sys.path`
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before importing the module by name.
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"""
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import os
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import sys
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_TOOLS = os.path.dirname(os.path.dirname(os.path.abspath(__file__)))
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sys.path.insert(0, _TOOLS)
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for _sub in ("review", "gen", "unreal", "blender", "input"):
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sys.path.insert(0, os.path.join(_TOOLS, _sub))
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import os
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import sys
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import unittest
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ROOT = os.path.abspath(os.path.join(os.path.dirname(__file__), "..", ".."))
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sys.path.insert(0, os.path.join(ROOT, "Geo", "tools"))
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import block_height_report as bhr # noqa: E402
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class ClassifyHeightTest(unittest.TestCase):
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def test_height_tag_wins(self):
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height, source = bhr.classify_height({"building": "yes", "height": "18.1"})
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self.assertEqual(height, 18.1)
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self.assertEqual(source, "height tag")
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def test_height_tag_beats_levels(self):
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height, _ = bhr.classify_height(
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{"building": "yes", "height": "12.5", "building:levels": "4"})
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self.assertEqual(height, 12.5)
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def test_levels_derive_height(self):
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height, source = bhr.classify_height(
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{"building": "yes", "building:levels": "4"}, level_height=3.2)
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self.assertEqual(height, 12.8)
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self.assertIn("levels x", source)
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def test_roof_is_not_a_building_volume(self):
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# building=roof at layer=1 is an elevated canopy, not a two-storey block.
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height, source = bhr.classify_height({"building": "roof", "layer": "1"})
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self.assertEqual(height, 0.0)
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self.assertIn("not a building volume (roof)", source)
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def test_canopy_is_not_a_building_volume(self):
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# building=canopy at layer=1, found by the Mapbox cross-check.
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height, source = bhr.classify_height({"building": "canopy", "layer": "1"})
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self.assertEqual(height, 0.0)
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self.assertIn("not a building volume (canopy)", source)
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def test_transit_shelter_is_not_a_building_volume(self):
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height, source = bhr.classify_height(
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{"building": "yes", "amenity": "shelter", "shelter_type": "public_transport"})
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self.assertEqual(height, 0.0)
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self.assertIn("not a building volume (shelter)", source)
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def test_missing_data_falls_back_to_a_flagged_guess(self):
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height, source = bhr.classify_height({"building": "yes"})
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self.assertEqual(height, 2 * bhr.LEVEL_HEIGHT)
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self.assertTrue(source.startswith("GUESS"))
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if __name__ == "__main__":
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unittest.main()
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