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zwitschi 68d8745534 docs(agents): tooling + architecture-upkeep rules, with tool tests (#24)
Merged PR #24: tooling + architecture-upkeep rules, tool tests

Co-authored-by: Zwitschi <zwitschi82@gmail.com>
2026-11-08 16:25:35 +01:00

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# Tooling tests
Standard-library `unittest` tests for the host-side tools in `Tools/`. They never start Blender, Unreal, or the game; anything that needs those processes is verified by the tool itself and recorded in `Docs/release-checks.md` instead.
Run from the repository root:
```bash
python3 -m pip install -r requirements-tools.txt
python3 -m unittest discover -s Tools/tests -t Tools -p 'test_*.py'
```
The `-t Tools` top-level directory is required: the tests import the tool modules by their plain names (`import input_emulation`), which is why `Tools/tests/` carries an `__init__.py`.
Individual test:
```bash
python3 -m unittest Tools.tests.test_input_emulation -v
```
## What belongs here
Test the **pure** parts — argument parsing, key/coordinate encoding, geometry maths, licence gating, report formatting, decision classification. Network, Blender and Unreal calls stay out: a test that needs a paid API, a display, or an engine process is a manual check, not a unit test.
When a tool's logic is buried in `main()`, extract it into a function so it can be tested directly. That is a tooling improvement, not test scaffolding.
Geo (`Geo/tools/`) and Blender (`Art/blender/*/`) builders are tested the same way once their pure parts are extracted; note the module path in the test.