Files
gig-line/THIRD_PARTY_NOTICES.md
zwitschi 2dac1d0921 fix(hero): pale marble-limestone stone at the reference's value, per the owner's note
The owner rejected the previous pass on three counts - too saturated, too dark, and the albedo was wrong for the
building. All three were true, and the reason the colour work kept missing is that the albedo never reached the
material: import_albedo() resolved the repository root one level short after the tools move, so every 'stone'
render was the flat tint alone. That is fixed first.

Then measured instead of guessed: the reference's sunlit stone samples sRGB ~0.49 (linear ~0.19), attic
highlight ~0.75, shaded recess ~0.43, and it is nearly neutral, not warm. New albedo generated for a pale
low-contrast marble-limestone ashlar (two checkpoints compared, AlbedoBase won) and the tint moved to
(0.47, 0.455, 0.43) with the shadow at (0.30, 0.29, 0.27), which lands lit stone around 0.62 sRGB - brighter
than the last pass and close to the photographs.

The elevation now reads as pale, low-saturation concrete/marble with thin-jointed ashlar. Row 4-6 re-rendered
and pending. The architectural pass the owner also asked for - carved inscription, medallions, banner lettering,
capital and grille depth - is untouched and recorded as the next step.

THIRD_PARTY_NOTICES carries the new seed and prompt.
2026-11-10 14:17:27 +01:00

55 lines
5.4 KiB
Markdown

# Third-party notices
Provenance and redistribution status for everything in this repository that is not original project work. Policy lives in [Docs/licensing.md](Docs/licensing.md).
Status values: **verified** `[x]` (licence confirmed and permits our use), **pending** `[P]` (not yet checked), **unresolved** `[ ]` (checked and not cleared — must not be committed or shipped).
## Tools (not distributed)
| Component | Version | Licence | Status |
| --- | --- | --- | --- |
| Unreal Engine | 5.8.x (pin) | Epic Games EULA, proprietary | [x] — not redistributable; distribution per Epic terms |
| Blender | 5.2 LTS | GPL-2.0-or-later | [x] — tool only, no GPL code linked into a shipped build |
| MPFB | 2.0.18 | GPL-3.0-or-later (add-on code); CC0 1.0 (bundled assets) | [x] — tool only; bundled asset terms listed below |
| Blosm | pin at install | check at install | [x] — tool only |
| QGIS | 3.44.15 LTR | GPL-2.0-or-later | [x] — tool only |
| Git LFS | 3.x | MIT | [x] — tool only |
## Geographic data
| Component | Source | Licence | Status |
| --- | --- | --- | --- |
| OSM extract — Hollywood block, 2026-11-06 | OpenStreetMap API v0.6, `Geo/raw/osm-api-map-2026-11-06.osm` | ODbL 1.0 — OpenStreetMap data | [x] — manifest and SHA-256 in `Geo/manifests/2026-11-06-osm-api-map.md`; ODbL posture recorded in [Docs/odbl-review.md](Docs/odbl-review.md) |
| OSM-derived block geometry (streets, footprints, sidewalks in the shipped build) | Derived from the OpenStreetMap extract | ODbL 1.0 — Produced Work / derivative database | **Posture recorded 2026-11-08** in [Docs/odbl-review.md](Docs/odbl-review.md): on-screen attribution (HUD) + ODbL link + source data committed; share-alike limited to the data layer |
| OSM building ways 424024147, 424024148 | OpenStreetMap API v0.6, `Geo/raw/*.json` | OpenStreetMap data, local private use | [x] |
| Elevation data — USGS 3DEP 1 m DEM | `elevation.nationalmap.gov` 3DEP ImageServer export, `Geo/raw/dem-3dep-1m-26911-2026-11-06.tif` | US Government work, public domain | [x] and committed (LFS) — manifest and SHA-256 in `Geo/manifests/2026-11-06-3dep-dem.md` |
## Reference photography (local only, not committed, not shipped)
Reference photographs are **not** part of this repository. They live in the gitignored `Art/reference/` tree on the development machine, are used only for internal, private development, and are never built into a build or shipped. `.gitignore` enforces this; nothing under `Art/reference/` may be added, staged, or committed.
| Local folder | Source | Provenance |
| --- | --- | --- |
| `Art/reference/hollywood/` | Copied 2026-11-06 from `…/06-games/security-game/docs/screens/refs/hollywood/` | That folder's `SIDECAR.md` (author, licence, URL, crop notes) |
| `Art/reference/north-chinese/` | Fetched 2026-11-06 with `Tools/gen/commons_fetch.py` from the Wikimedia Commons API | `sidecar.json` in the folder |
| `Art/reference/north-tussauds/` | Same | `sidecar.json` in the folder |
Reference notes and images are local only and excluded from version control.
Rules that still apply, because they are about shipped output rather than local working material:
- No reference photograph may be shipped, baked into a texture, or distributed. If a shipped asset would otherwise derive from one, that is a licensing decision to be made before the release, recorded here.
- Venue lettering, signage artwork, and trademarks are separate rights from the photograph. Copying a façade's proportions is not the same as reproducing its signage.
- A reference image whose provenance cannot be found locally must not be used at all.
## Assets
| Component | Source | Licence | Status |
| --- | --- | --- | --- |
| Character mesh, standard rig, and baked skin | MPFB 2.0.18 bundled base mesh, rig, and textures; `Tools/blender/mpfb_character_export.py` | CC0 1.0 for bundled assets | [x] against the [versioned MPFB licence](https://github.com/makehumancommunity/mpfb2/blob/v2.0.18/LICENSE.md); imported character assets and Blender source are tracked. |
| OSM blockout | OSM extract and Blosm-generated geometry | OpenStreetMap data, local private use | Source manifests in `Geo/manifests/`. |
| Terrain and street prototype | USGS 3DEP DEM, OSM data, project scripts | Public domain USGS data; OpenStreetMap data, local private use | Source manifests in `Geo/manifests/`. |
| Hero façade blockout | Project-owned geometry from `Tools/blender/hero_facade_build.py`, dimensions from OSM and the reference photography | Project-owned | Committed with a per-part evidence report (`Art/blender/hero/hero-facade-*.json`) and a position sidecar (`hero-facade.geo.json`). |
| Street props (candidate reuse) | Sibling project `…/06-games/security-game`, `assets/models/blender_src/*.blend` | Project-owned by the same author | **Not yet imported.** Sources copied to `Art/props/blender_src/` with `Art/props/reuse-manifest.json`; a licence statement is required before any of them ship. |
| Hero façade stone albedo | `Art/textures/generated/T_FacadeAshlar_AI.png`, generated locally with ComfyUI (Stability Matrix, `/home/zwitschi/StabilityMatrix/Data/README.md`) using **AlbedoBase XL v3.1-Large** at seed 55, workflow `texture_albedobase_xl` (pale marble-limestone ashlar prompt) | Civitai model 140737 — commercial image use allowed, credit required | [ ] credit line still to be added to the game's credits document before release; sidecar `T_FacadeAshlar_AI.json` records model, prompt, seed and graph |