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---
title: Gig Line Architecture Documentation
description: Architecture documentation for the Gig Line Linux-first Unreal Engine 5 demo around 6840 Hollywood Blvd.
status: v0.1.0
date: 2026-11-08
---
Gig Line is a Linux-first Unreal Engine 5 walking and driving demo around 6840 Hollywood Boulevard and the El Capitan Entertainment Centre. The architecture prioritises visual realism and geographically faithful placement while maintaining a fully walkable scene, reproducible asset pipeline, documented provenance, and a 60 FPS floor at 1440p.
This directory contains the canonical arc42 documentation. Each section is maintained independently; update the relevant page in the same change as its implementation. Project work and future scope remain in [TODO.md](../../TODO.md) and [ROADMAP.md](../../ROADMAP.md).
## Sections
1. [Introduction and Goals](01_introduction_and_goals.md)
2. [Architecture Constraints](02_architecture_constraints.md)
3. [Context and Scope](03_context_and_scope.md)
4. [Solution Strategy](04_solution_strategy.md)
5. [Building Block View](05_building_block_view.md)
6. [Runtime View](06_runtime_view.md)
7. [Deployment View](07_deployment_view.md)
8. [Cross-cutting Concepts](08_concepts.md)
9. [Architecture Decisions](09_architecture_decisions.md)
10. [Quality Requirements](10_quality_requirements.md)
11. [Risks and Technical Debt](11_technical_risks.md)
12. [Glossary](12_glossary.md)
See also [About arc42](about-arc42.md).