Attribution: in-game ODbL credit (AGigLineHUD) #4

Closed
zwitschi wants to merge 2 commits from gameplay-attribution-0.1.0 into main
pull from: gameplay-attribution-0.1.0
2 Commits
Author SHA1 Message Date
zwitschi ef06dd7d5a attribution: in-game ODbL credit via AGigLineHUD
The demo is built from OpenStreetMap data (ODbL 1.0) and needs attribution
wherever the derived work is shown. Add it to the running game, not just the
documents.

- AGigLineHUD (C++): plain AHUD::DrawText in the bottom-left draws
  '(c) OpenStreetMap contributors' and 'Data (c) OpenStreetMap contributors,
  ODbL 1.0 - openstreetmap.org/copyright', with a shadow pass for legibility
  over bright pavement and sky. No UMG widget asset, so a cook cannot drop it
  through a missing widget reference.
- AGigLineGameModeBase: HUDClass = AGigLineHUD, so the credit is on by default.
- AGigLineShotActor: screenshots are now requested with the UI shown, so the
  attribution appears in every capture under Screenshots/ and the obligation
  is provable in review rather than only described.

Docs: THIRD_PARTY_NOTICES records that the string is displayed in-game;
Screenshots/README documents the overlay; TODO marks the item done and
narrows the remaining ODbL question to the shipped-derivative-database
posture.
2026-11-07 18:42:10 +01:00
zwitschi c9eeb7df0b todo: claim geographic attribution on branch gameplay-attribution-0.1.0 2026-11-07 18:30:05 +01:00