feat(hero): facade rework — inscription, medallions, motto band, banner lettering #39
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@@ -298,6 +298,29 @@ void AGigLineVehicle::Tick(float DeltaSeconds)
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DriveStart = GetActorLocation();
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}
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// One-shot diagnostic: why zero wheels. Wheels are built in CreateVehicle(), which runs only
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// when the physics state produced a vehicle, so the useful facts are whether the mesh is
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// simulating and whether it carries a physics asset at all.
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{
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static bool bDiagnosed = false;
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if (!bDiagnosed && SettleElapsed > 3.0f && FParse::Param(FCommandLine::Get(), TEXT("probes")))
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{
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bDiagnosed = true;
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USkeletalMeshComponent* Body = GetMesh();
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const UChaosWheeledVehicleMovementComponent* Wheeled =
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Cast<UChaosWheeledVehicleMovementComponent>(GetVehicleMovementComponent());
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UE_LOG(LogTemp, Warning,
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TEXT("GigLine vehicle diag: mesh=%d simulating=%d physasset=%s setups=%d wheels=%d "
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"loc=%.0f,%.0f,%.0f"),
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Body != nullptr,
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Body && Body->IsSimulatingPhysics() ? 1 : 0,
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Body && Body->GetBodySetup() ? TEXT("yes") : TEXT("no"),
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Wheeled ? Wheeled->WheelSetups.Num() : -1,
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Wheeled ? Wheeled->Wheels.Num() : -1,
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GetActorLocation().X, GetActorLocation().Y, GetActorLocation().Z);
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}
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}
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SettleElapsed += DeltaSeconds;
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if (!bSettleReported && SettleElapsed > 3.0f)
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{
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