Clean clone of main at 4bc41e9 + git lfs pull (check-lfs.sh OK, 130 files);
GigLineEditor (28.2s) and GigLine (26.9s) both built from scratch with the
documented external engine path. Evidence + exact steps recorded in
Docs/release-checks.md; TODO item closed.
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Summary
Closes the
0.1.0release check fresh project checkout builds with the documented external engine installation.Followed
Docs/build.mdexactly into a clean directory:git cloneofmain(4bc41e9) →git lfs install && git lfs pull→Tools/check-lfs.shOK (130 LFS files);DemoMap.umapverified as real UE content.GigLineEditor→ Result: Succeeded (28.2 s), producedlibUnrealEditor-GigLine.so.GigLine(game) → Result: Succeeded (26.9 s)./run/media/system/DATA/Engines/UE_5.8.4(UE 5.8.4), system clang.Evidence + exact commands in
Docs/release-checks.md;TODO.mditem closed.