qa(collision): no-blocking-collision release check — seam + wall audit #13

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zwitschi merged 3 commits from collision-seams-0.1.0 into main 2026-11-08 14:55:59 +01:00
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Summary

Executes 0.1.0 release check 3 — no blocking collision, no invisible walls, no gaps at sidewalk/road seams — verified on the packaged build.

Audit (extended -qaselftest):

  • Seam transect: 1456 samples across 16 rows covering lane centres + every kerb/road/sidewalk seam Y (probed geometry: N sidewalk −1912..−1053, kerbs −1382..−1053 / +718..+1047, road −1382..+1047, S sidewalk +718..+1447) → 0 holes.
  • Invisible-wall probe: ground-referenced 30 m horizontal traces 160 cm above ground along road + seam rows → 0/35 blocking hits inside 21 m (no invisible walls).
  • Walk / reset / pause: 761 cm in 2 s (Z steady 456), reset 0 cm, pause/unpause — all PASS.

Fixes that made the audit correct/reliable:

  • Wall probe grounded before tracing: a fixed Z 160 probe started inside the earth (street surface is at Z ~366) and reported every row as a dist-0 blocker — a measurement bug, now fixed.
  • GigLineShotActor now skips screenshot rounds under -qaselftest, otherwise bQuitWhenDone exited the game before the transect phase.

Changes

  • Game/GigLine/Source/GigLine/GigLineCharacter.cpp — seam rows + grounded wall probe in -qaselftest
  • Game/GigLine/Source/GigLine/GigLineShotActor.cpp — skip rounds under -qaselftest
  • Docs/release-checks.md — check table row PASS + audit note
  • TODO.md — release check 3 closed
  • MEMORY.md — audit results + gotchas

Packaging: the packaged build launches, reaches gameplay, QA run quits cleanly.

## Summary Executes `0.1.0` release check 3 — **no blocking collision, no invisible walls, no gaps at sidewalk/road seams** — verified on the packaged build. **Audit (extended `-qaselftest`):** - **Seam transect:** 1456 samples across 16 rows covering lane centres + every kerb/road/sidewalk seam Y (probed geometry: N sidewalk −1912..−1053, kerbs −1382..−1053 / +718..+1047, road −1382..+1047, S sidewalk +718..+1447) → **0 holes**. - **Invisible-wall probe:** ground-referenced 30 m horizontal traces 160 cm above ground along road + seam rows → **0/35 blocking hits inside 21 m** (no invisible walls). - **Walk / reset / pause:** 761 cm in 2 s (Z steady 456), reset 0 cm, pause/unpause — all PASS. **Fixes that made the audit correct/reliable:** - Wall probe grounded before tracing: a fixed Z 160 probe started inside the earth (street surface is at Z ~366) and reported every row as a dist-0 blocker — a measurement bug, now fixed. - `GigLineShotActor` now skips screenshot rounds under `-qaselftest`, otherwise `bQuitWhenDone` exited the game before the transect phase. ## Changes - `Game/GigLine/Source/GigLine/GigLineCharacter.cpp` — seam rows + grounded wall probe in `-qaselftest` - `Game/GigLine/Source/GigLine/GigLineShotActor.cpp` — skip rounds under `-qaselftest` - `Docs/release-checks.md` — check table row PASS + audit note - `TODO.md` — release check 3 closed - `MEMORY.md` — audit results + gotchas Packaging: the packaged build launches, reaches gameplay, QA run quits cleanly.
zwitschi added 3 commits 2026-11-08 14:55:55 +01:00
Plan: extend qaselftest with (a) vertical transect rows at the road/kerb/
sidewalk seam boundaries, (b) horizontal walk-height probes to catch invisible
walls or blocking geometry in the street envelope, then run on the packaged
build and record evidence. Branch collision-seams-0.1.0.
- Expand the transect to 1456 samples across 16 rows including the kerb/road/
  sidewalk seam Ys (-1382/-1053/+718/+1047 and neighbours), X -20000..-2000.
  Result: 0 holes, walk/reset/pause all PASS.
- Add a wall probe: find ground under each start, then trace 30 m horizontally
  160 cm above it. A fixed Z 160 probe started inside the earth (street is at
  Z ~366) and reported every row as a dist-0 blocker; grounding the probe fixed
  it. Result: 0/35 blocking hits inside 21 m -> no invisible walls.
- GigLineShotActor: skip screenshot rounds under -qaselftest, else it quits the
  game (bQuitWhenDone) before the transect phase runs.
zwitschi merged commit 71acffec12 into main 2026-11-08 14:55:59 +01:00
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Reference: zwitschi/gig-line#13