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v0.1.0
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@@ -236,3 +236,21 @@ Scope: facts and traps that cost time to establish. Planned work lives in [TODO.
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- **Input assets were pruned from the pak.** The Enhanced Input assets under `/Game/Input` were only soft-referenced at runtime, so the cooker excluded them (cook `ReferencedSet.txt` had zero `/Game/Input` lines -> all inputs nil at runtime). Fix: hard-reference via `ConstructorHelpers::FObjectFinder` in the character ctor (cooker follows hard refs) + `+DirectoriesToAlwaysCook`. Packaged log then showed `ctx=ok move=ok ... jump=ok`.
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- **Character fell through** the site: site meshes staged MOVABLE + PlayerStart far past the north sidewalk. Fix: STATIC mobility + explicit collision (QUERY_AND_PHYSICS/WorldStatic/BlockAll) and PlayerStart at Y -1200 on the sidewalk. Packaged run: `grounded=1 movement=Walking`.
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- Diagnose packaged runtime via the engine log (`.../Linux/GigLine/Saved/Logs/GigLine.log`); a headless `-nullrhi` commandlet cannot validate physics traces (even a spawned cube returns NO HIT there).
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## 2026-11-08 — reference photography gaps closed (local-only)
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- Closed the two missing reference angles for the hero façade, both from Wikimedia
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Commons (gitignored deliverables under `Art/reference/`, provenance in sidecars):
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- `el-capitan-entrance/` — `File:Hollywood El Capitan entrance.jpg` (+ detail),
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Andreas Praefcke, CC BY 3.0. This is the isolated hero (6840) entrance/door
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recess that the notes doc had claimed Commons didn't hold. Query that found it:
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`--query "El Capitan entrance"`.
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- `el-capitan-night/` — `File:El Capitan theater with Tron marquee.jpg`
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(CC BY-SA 3.0) + West Side Story premiere (Adam Jones, CC BY 2.0). The theatre is
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the building NEXT to 6840; treat as proximity evidence only, not the hero.
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- Commons throttles hard: HTTP 429 after a batch. Fetch fewer files with
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`--delay`/separate calls and wait ~15-20s between runs (`queue.py` tool default
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1 req/s is insufficient once rate limited).
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- Task was claimed on branch `ref-photo-0.1.2`; delivers only the TODO closure (all
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actual reference files are gitignored, so no code branch content). Reported to
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coordinator for merge/cleanup.
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@@ -81,7 +81,7 @@ The MPFB character asset is planned as the NPC template (see `ROADMAP.md`). Keep
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### Asset production
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- [x] Establish a consistent scale test, named export presets, and repeatable import settings. Scale test = the three-cube calibration scene (`Art/blender/scaletest/`, regenerable via `Tools/scale_test_export.py`); named export preset `ue_metric_v1` (FBX settings in that script); named import preset `ue_metric_v1` (`FbxImportUI` settings in `Tools/ue_scale_test_import.py`). Both scripts are the templates for production asset export/import.
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- [A] Collect reference photography for manual façade work. Local only, never committed: `Art/reference/` is gitignored. **72 images in eleven folders**: hero façades to 4k, the El Capitan Theatre exterior series, premiere-night staging, Ovation Hollywood, the north side, and the Lee Drug neighbour. Gaps largely closed. Still missing: a clean isolated frame of the door recess and a night frame of 6840 itself.
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- [x] Collect reference photography for manual façade work. Local only, never committed: `Art/reference/` is gitignored. **74 images across 13 folders**: hero façades to 4k, the El Capitan Theatre exterior series, premiere-night staging, Ovation Hollywood, the north side, the Lee Drug neighbour. **2026-11-08:** both open gaps closed from Commons — `el-capitan-entrance/` (Andreas Praefcke, CC BY 3.0: isolated hero entrance + entrance detail) fills the door-recess gap, and `el-capitan-night/` adds a night/marquee pair (CC BY / CC BY-SA, next-door theatre — proximity evidence only for the hero).
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- [x] Download reference photography for the two north-side buildings inside the 50 m buffer — TCL Chinese Theatre (OSM way 424105908, 6925 Hollywood Blvd) and Madame Tussaud's (way 424105889, 6933 Hollywood Blvd). Done 2026-11-06 with `Tools/commons_fetch.py` against the Wikimedia Commons API: eleven frames in the local `Art/reference/north-chinese/` and `Art/reference/north-tussauds/`, provenance in each `sidecar.json`, nothing committed.
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- [x] Model hero façade for the El Capitan Entertainment Centre site. **Second pass built 2026-11-07** (proportions recalibrated from the 2009 photograph: entablature 3.4 m, parapet 2.2 m, architrave and cornice bands, square pedestals — the first pass had 5.7 m of blank wall above the capitals and read as a warehouse). **First pass built 2026-11-07** (`Tools/hero_facade_build.py` → `Art/blender/hero/hero-facade-2026-11-07.blend` + JSON part report with evidence per part → `Tools/ue_hero_facade_import.py` → `/Game/Hollywood/ElCapitan/SM_HeroFacade`, 1892 tris, 4 materials, placed on the measured building line). Six columns at 4.96 m over the 25.75 m frontage, plinth, three portal flights (5 risers, not the old 8), entablature 2.2 m, parapet 1.6 m with motto band and medallions. **Screenshot approved** (`Screenshots/review-hero-portals`, `review-hero-facade-front/oblique`). Next pass: banner and window placement, then materials.
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- [x] Model surrounding block frontage. **Done 2026-11-07, screenshots approved.** The five remaining south-side buildings verified for the block (`Geo/verification/2026-11-06-el-capitan-block.md`) are exported in place from the OSM blockout by `Tools/export_block_frontage.py` -> `Tools/ue_import_block_frontage.py` -> `/Game/Hollywood/Frontage/`, and staged by the demo builder: 6922, 6902, 6838 El Capitan Theatre, 6822 Budget, 6806-6820, 6800 Lee Drug. **Adding them exposed a pre-existing placement bug**: UE south is +Y (the south sidewalk is Y +718..+1447) but the hero facade sat at Y -1450 (north side) and X -12024..-9420, i.e. 26 m east of its own footprint and on the wrong side of the street; the two north-side buildings were likewise on the south side. The hero is now at X -13336 / Y +1307 (inside the frontage gap between 6902 and 6838) and the north buildings are back on the north side (Y -1802..-9431). The sun was raised to pitch -62 so both frontages read instead of one being silhouetted.
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