UE export hygiene (unreal-export skill checklist) plus a gameplay defect the new
probe caught:
- FBX export now uses mesh_smooth_type="FACE" (was OFF, which is why every import
logged "No smoothing group information was found"), and the round parts are
shaded with shade_smooth_by_angle(35 deg) before export, so columns and
medallions read round instead of faceted.
- SM_HeroFacade had complex-only collision, so capsule sweeps and line traces
passed through the wall: the player could walk through the hero facade.
auto_generate_collision was tried and rejected (coarse hulls bulged into the
street; the QA wall probe went 0/35 -> 2/35). It now uses UseComplexAsSimple,
saved on the asset, like the terrain.
- New -qaselftest facade occlusion probe: 40 m traces sideways from the road
centre at walking height, required only where a building is staged (explicit X
spans mirroring ue_build_demo_map). Result 0/9 -> PASS, alongside transect
0 holes and wall probe 0/35.
Docs: release-checks records the probe and both collision attempts; Tools/README
lists the new phase; MEMORY records the smoothing/collision lessons.
Drop the OpenStreetMap/ODbL attribution requirement, the Google imagery rule,
and the related F-4 requirement, risk R-4, release check, and TODO items across
AGENTS, PLAN, ROADMAP, README, setup, architecture sections, and manifests.
OSM data is now documented as local private use only. Also normalize
numbered-list indentation in the architecture docs.
- Converted 13 individual .adoc section files to .md via
asciidoctor→docbook5→pandoc(gfm) + post-processing, placed alongside
the .adoc sources in Docs/Architecture/
- Rebuilt architecture.md from the individual section .md files
- Ran prettier --write on all .md in the repo (23 files changed):
normalised table column alignment, trailing whitespace, line breaks
- Added .agents/ to .prettierignore (vendored third-party content)
- All .md now passes prettier --check
Split the former ROADMAP.md checklists into TODO.md, which now holds
all actionable work and progress marks. ROADMAP.md keeps milestone
goals, scope, and release gates as prose with no checkboxes.
Update AGENTS.md, Docs/, Geo/README.md, MEMORY.md, and README.md to
point to the new file roles.
README rewritten around the actual state (walkable DemoMap, blockout facades,
planned patches); Tools/README now lists all seventeen tools by role; build.md
gains the content pipeline table and the two enforced rules (one unit conversion,
collision decided at import). Setup gains a content-pipeline row, the toolchain
state notes the demo level exercises the engine path, release checks record the
Blender pre-check that backs traversal, PLAN points at ROADMAP/MEMORY/Screenshots,
and THIRD_PARTY_NOTICES gains rows for the hero facade and the candidate props.
Also fixed the last stale reference to Geo/scripts in MEMORY.md - a sweep found
old paths in six documents after the tool move, which the memory entry now warns
about.
Create Game/, Art/, Geo/, Tools/, Docs/ with LFS and ignore rules, record the
workstation audit, toolchain pins, setup checklist, release checks, and
licensing policy. ROADMAP 0.1.0 environment tasks marked to match verified state.