Owner decision: prioritise realism, keep the performance target but put it last.
Re-applied on a branch after the first attempt landed directly on main (reverted
there; see b8209ce).
- Quality goals (01 + combined architecture.md): 1 visual realism, 2 geographic
fidelity, 3 walkability/usability, 4 reproducibility/portability, 5 provenance,
6 performance efficiency.
- Quality requirements (10 + combined) reordered to match, with two realism
requirements added (a façade reads like the photographs; placement within ~1 m)
and the scenarios renumbered so QS-1 is the reference comparison, QS-9 the frame
rate.
- Guard on both documents so the order cannot become an excuse: performance is a
floor, not a preference - 60 FPS at 1440p without frame generation must be met at
every release; if realism cannot fit, cut the realism scope deliberately and
record it, never the frame rate. Walkability outranks realism in one direction: a
block you fall through is not a demo.
- Solution strategy and 'quality achievement' lead with realism and describe
performance as a budget, not a driver.
- Docs/release-checks.md: the performance check is the last section and the per-
version check list now opens with realism and closes with performance.
- ROADMAP gains a 'Quality priority' section; AGENTS.md gains the tie-break rule
beside the existing scope-cutting rule.
Owner decision: prioritise realism, keep the performance target but put it last.
- Quality goals reordered (01 + combined architecture.md): 1 visual realism,
2 geographic fidelity, 3 walkability/usability, 4 reproducibility/portability,
5 provenance, 6 performance efficiency.
- Quality requirements (10 + combined) reordered to match, with two new realism
requirements (façade reads like the photographs; placement within ~1 m) and the
quality scenarios renumbered so QS-1 is the reference comparison and QS-9 the
frame rate.
- Both documents carry the same guard so the order cannot become an excuse:
performance is a floor, not a preference - 60 FPS at 1440p without frame
generation must be met at every release; if realism cannot fit, the realism scope
is cut deliberately and recorded, never the frame rate. Walkability outranks
realism in one direction: a block you fall through is not a demo.
- Solution strategy and 'quality achievement' now lead with realism and describe
performance as a budget rather than a driver.
- Docs/release-checks.md: the performance check is the last check, with that reason
stated; ROADMAP gains a 'Quality priority' section; AGENTS.md gains the tie-break
rule beside the existing scope-cutting rule.
Drop the OpenStreetMap/ODbL attribution requirement, the Google imagery rule,
and the related F-4 requirement, risk R-4, release check, and TODO items across
AGENTS, PLAN, ROADMAP, README, setup, architecture sections, and manifests.
OSM data is now documented as local private use only. Also normalize
numbered-list indentation in the architecture docs.
PIE — Play In Editor: an Unreal Editor feature that runs the current
map as a live game session inside the editor.
UE — Unreal Engine: Epic Games' real-time 3D creation platform,
comprising the editor (including PIE), C++ framework, and runtime.
- Converted 13 individual .adoc section files to .md via
asciidoctor→docbook5→pandoc(gfm) + post-processing, placed alongside
the .adoc sources in Docs/Architecture/
- Rebuilt architecture.md from the individual section .md files
- Ran prettier --write on all .md in the repo (23 files changed):
normalised table column alignment, trailing whitespace, line breaks
- Added .agents/ to .prettierignore (vendored third-party content)
- All .md now passes prettier --check
architecture.md is the combined 450-line single-page rendering of all 12
arc42 sections. The Asciidoctor source (.adoc) files remain for future
editing; the Markdown is the readable deliverable.