Commit Graph
5 Commits
Author SHA1 Message Date
zwitschi 5e2c5e29c0 feat(facades): 0.1.4 — module kit, textured materials, theatre trim (#30)
Merged PR #30: 0.1.4 — facade module kit, textured materials, theatre trim

Co-authored-by: Zwitschi <zwitschi82@gmail.com>
2026-11-08 20:29:11 +01:00
zwitschi 5ffe62f6aa feat(geo): adopt Mapbox building calibration (3.1 m per level) (#26)
Merged PR #26: adopt Mapbox building calibration

Co-authored-by: Zwitschi <zwitschi82@gmail.com>
2026-11-08 16:38:28 +01:00
zwitschi 386d4bee78 geo: one tool directory, one unit boundary, per-asset provenance
Geo/tools/ is now every geographic script, with Geo/README.md documenting each
one; the Blender-side builders moved beside their outputs in Art/blender/*/ and
import their helpers from Geo/tools/osm_common.py.

That module gains to_unreal_local() and to_blender_local(): the only place in the
repository that multiplies metres by 100, so a second silent scale cannot be
introduced. block_height_report.py adds height provenance for the block — 3 of
15 buildings have no height data and render at a placeholder 6.4 m.
asset_metadata.py writes and audits <asset>.geo.json sidecars; four now exist
(hero-facade, terrain, street, blockout) and the audit recomputes each centre from
the origin, failing anything that disagrees.
2026-11-07 12:28:26 +01:00
zwitschi ece48649f5 feat: terrain mesh from the DEM, and correct the blockout frame
Tools/terrain_from_dem.py builds a 191x106 grid at 2 m over the block, Z being
NAVD88 minus the origin ground. Building footprints from the OSM extract are cut
out so rooftops never become terrain (72 footprints, 6310 cells). Spot checks
reproduce the measured profile: origin 0.00, Orange Dr +3.39, south gutter
+0.93, crown +1.38, north sidewalk +1.43.

Blosm projects with a sphere, not an ellipsoid, so its frame was ~0.4% oversized
and rotated by meridian convergence: about 2 m at the theatre. The blockout now
fits a six-parameter affine into EPSG:26911 on five control points (0.0 cm
residual) and transforms root objects only, since children inherit and double
transforming them read as a 2 m placement error.
2026-11-06 23:40:50 +01:00
zwitschi bf23a27939 feat: headless Blosm blockout of the demo block
Tools/blosm_blockout.py imports the committed extract in 3Dsimple mode and
reports per-building dimensions so a units failure is visible in the log. The
result (87 meshes) is committed as the blockout baseline: hero 25.68 x 54.88 x
14.50 m against 25.75 x 54.88 m of OSM geometry, so the import is 1:1 metres.

Two headless defects needed working around: the asset-directory check that
fires before mode is honoured, and an empty default-level table sending the
add-on down a broken relative import. Member fetching stays off so the import
does not depend on Overpass.
2026-11-06 23:33:41 +01:00