New Geo/tools/mapbox_buildings.py (stdlib urllib) Tilequeries
mapbox-streets-v8 / layer building at each building centroid and merges
height/min_height/type with our OSM height + source (tag > levels > guess,
reusing block_height_report.classify_height). Reports matches, close calls,
disagreements (sorted worst first), our-only and mapbox-only cases, and writes
optional JSON.
First run over 72 buildings: 58 match, 5 close, 3 disagree, 6 non-building.
- Mapbox independently classifies our roof/canopy/shelter volumes as roof,
canopy or shelter -> corroborates the 0.1.2 finding.
- The 3 disagreements are rear building=yes/apartments structures rendering at
our 2-level guess (6.4 m) vs Mapbox's 3.0 m.
- Every levels x 3.2 m building is ~0.6 m per 6 levels taller than Mapbox
implies, i.e. Mapbox suggests 3.1 m per level. Recorded, not applied.
classify_height() now also treats building=canopy as a non-building volume
(found by this cross-check), with tests.
Data handling: Mapbox terms restrict persisting/redistributing their data, so
.gitignore covers Geo/raw/mapbox-cache/ and Geo/verification/*mapbox*; the tool
refuses to cache a response containing the token, and the token is never written
to the cache, report or JSON. Token comes from the ignored .env.
Also: 17 new tests (29 total) for the compare/nearest/centroid/render helpers
and the canopy rule; Geo/README inventory row; architecture 05 + architecture.md
tools table updated per the new upkeep rule.
Geo/tools/ is now every geographic script, with Geo/README.md documenting each
one; the Blender-side builders moved beside their outputs in Art/blender/*/ and
import their helpers from Geo/tools/osm_common.py.
That module gains to_unreal_local() and to_blender_local(): the only place in the
repository that multiplies metres by 100, so a second silent scale cannot be
introduced. block_height_report.py adds height provenance for the block — 3 of
15 buildings have no height data and render at a placeholder 6.4 m.
asset_metadata.py writes and audits <asset>.geo.json sidecars; four now exist
(hero-facade, terrain, street, blockout) and the audit recomputes each centre from
the origin, failing anything that disagrees.