Hero detail:
- Fluting: 20 grooves per column as thin shadow-tone cylinders set into the shaft
(120 pieces) rather than boolean cuts - readable in silhouette and grazing light
at a fraction of the cost.
- Motto band: real recess with a moulded surround 6 cm proud and the panel 12 cm
behind, replacing the 8 cm dark stripe.
Hero 148 parts/3044 tris -> 271/5492, still 14.50 m.
Placement bug this exposed (a real one, invisible in a render):
- ue_hero_facade_import.py carried its own hero position (-12024.5, -1450) from
before the 0.1.0 frontage fix, so running the importer alone moved the hero 13 m
east and onto the north side of the boulevard. Only symptom: the reference score
fell 0.69 -> 0.56 and the 3x3 composition correlation flipped +0.54 -> -0.08.
- New Tools/ue_placement.py is the single source of truth (hero position, verified
frontage spans, span validators). Both the importer and the demo builder use it;
the import asserts the staged span and logs PLACEMENT ERROR otherwise.
- 11 new tests, including one that fails if the stale literal returns. 78 total.
Spawn-view score recovered to 0.72 (best yet); screenshots verified 4/4, packaged QA
all PASS.
Tools/hero_facade_build.py builds the north elevation parametrically and writes
a JSON report naming the evidence behind every part: the 25.75 m frontage and
14.5 m height are measured, the 4.96 m column bay comes from the sibling notes
and matches that frontage, the three portal flights follow the photographs (five
risers, overturning the inherited eight-step, 12 m wide claim), and the rest is
labelled assumption.
Tools/ue_hero_facade_import.py imports it with the ue_metric_v1 preset
(2604 x 1257 x 1450 cm, 1892 tris, 4 materials) and places it on the measured
building line of /Game/Hollywood/DemoMap.
Two new review shots at review-04 and review-05, both pending approval. Camera
placement cost four renders: the first two sat inside the facade body, and the
frontage faces Unreal -Y, so a camera has to stand at Y < -1450 cm, not north of
the building line in project terms.