Commit Graph
5 Commits
Author SHA1 Message Date
zwitschi 1b22d551fe feat(geo): adopt Mapbox building calibration (3.1 m per level)
Owner decision: adopt the two findings from the Mapbox cross-check.

- LEVEL_HEIGHT 3.2 -> 3.1 m in block_height_report.py and the Blosm
  --level-height default; every levels-derived building drops ~0.6 m per 6
  levels, matching Mapbox.
- HEIGHT_OVERRIDES for the three rear building=yes/apartments structures that
  Mapbox gives as single storey (3.0 m) where our 2-level fallback rendered
  6.4 m blocks.
- classify_height() takes an optional way_id so overrides apply; the Mapbox
  cross-check passes it and now reports 66 match / 6 non-building / 0 disagree.
- Geometry follows: blockout regenerated at 3.1 (frontage object names
  preserved, 6/6 exported), frontage re-imported, DemoMap rebuilt, packaged
  -qaselftest PASS (walk, reset, pause, transect 0 holes, wall probe 0/35).
- Docs: Art/blender/README scale table + a note that Blosm adds ~1.9 m roof mass
  above levels x levelHeight; TODO item closed; MEMORY records the gotcha that
  blockout regeneration must re-verify the element.* frontage mapping.
2026-11-08 16:38:04 +01:00
zwitschi 81f7cd3991 feat(geo): cross-check block heights against Mapbox building data (#25)
Merged PR #25: Mapbox building-height cross-check

Co-authored-by: Zwitschi <zwitschi82@gmail.com>
2026-11-08 16:31:39 +01:00
zwitschi 68d8745534 docs(agents): tooling + architecture-upkeep rules, with tool tests (#24)
Merged PR #24: tooling + architecture-upkeep rules, tool tests

Co-authored-by: Zwitschi <zwitschi82@gmail.com>
2026-11-08 16:25:35 +01:00
zwitschi 420f863999 fix(geo): the three "guessed" block heights are a roof, a roof and a bus shelter (#23)
Merged PR #23: block height classification + hero proportions recorded

Co-authored-by: Zwitschi <zwitschi82@gmail.com>
2026-11-08 16:20:46 +01:00
zwitschi 386d4bee78 geo: one tool directory, one unit boundary, per-asset provenance
Geo/tools/ is now every geographic script, with Geo/README.md documenting each
one; the Blender-side builders moved beside their outputs in Art/blender/*/ and
import their helpers from Geo/tools/osm_common.py.

That module gains to_unreal_local() and to_blender_local(): the only place in the
repository that multiplies metres by 100, so a second silent scale cannot be
introduced. block_height_report.py adds height provenance for the block — 3 of
15 buildings have no height data and render at a placeholder 6.4 m.
asset_metadata.py writes and audits <asset>.geo.json sidecars; four now exist
(hero-facade, terrain, street, blockout) and the audit recomputes each centre from
the origin, failing anything that disagrees.
2026-11-07 12:28:26 +01:00