feat(theatre): marquee canopy and blade sign; fix two placement bugs
Tools/theatre_trim_build.py builds the El Capitan Theatre's signature features in world coordinates - projecting marquee (12.0 x 2.60 m canopy, 4.60 m soffit), illuminated fascia, recessed soffit, vertical blade sign (1.30 x 5.20 m) with frame and bracket - with a JSON part report. Tools/ue_stage_theatre_trim.py imports and stages one actor per piece with site materials, clearing a previous run first. Two bugs, neither visible in a render: - Axis sign: Blender +Y is Unreal -Y, so the theatre face at Unreal Y +1001 is Blender Y -10.01; using +10.01 mirrored the marquee across the boulevard. - Absolute Z: trim heights ignored the 4.56 m pavement, leaving the canopy 5 cm above the ground. GROUND_Z now offsets every height. QA wall probe: the Y 1000 scan row sat ~1 cm from the building line and grazed the theatre wall after the kit's proud shopfronts; rows now sample the street envelope only. Packaged QA back to PASS (transect 0 holes, wall probe 0/35, facade probe 0/9). Screenshots re-rendered and verified 4/4.
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