fix(tools): importers clear the read-only LFS bit before saving; 0.1.3 docs refresh (#29)
Merged PR #29: v0.1.3 packaging and setup fixes Co-authored-by: Zwitschi <zwitschi82@gmail.com>
This commit was merged in pull request #29.
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"""Tests for Tools/ue_common.py — the shared Unreal commandlet helpers.
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Pure stdlib: these helpers exist to turn two silent failures into loud ones, so
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they are tested without starting Unreal.
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"""
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import os
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import stat
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import sys
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import tempfile
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import unittest
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ROOT = os.path.abspath(os.path.join(os.path.dirname(__file__), "..", ".."))
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sys.path.insert(0, os.path.join(ROOT, "Tools"))
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import ue_common # noqa: E402
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class MakeWritableTest(unittest.TestCase):
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def test_read_only_file_is_made_writable(self):
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# Exactly how an LFS-tracked .umap checks out: 0o444.
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with tempfile.NamedTemporaryFile(delete=False) as handle:
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path = handle.name
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try:
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os.chmod(path, 0o444)
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self.assertFalse(os.access(path, os.W_OK))
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note = ue_common.make_writable(path)
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self.assertIsNotNone(note)
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self.assertIn("chmod u+w", note)
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self.assertTrue(os.access(path, os.W_OK))
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finally:
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os.chmod(path, 0o644)
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os.unlink(path)
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def test_writable_file_reports_nothing(self):
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with tempfile.NamedTemporaryFile(delete=False) as handle:
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path = handle.name
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try:
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os.chmod(path, 0o644)
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self.assertIsNone(ue_common.make_writable(path))
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finally:
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os.unlink(path)
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def test_missing_file_raises(self):
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# A typo must not look like a permissions problem.
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with tempfile.TemporaryDirectory() as tmp:
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with self.assertRaises(FileNotFoundError):
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ue_common.make_writable(os.path.join(tmp, "absent.umap"))
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def test_read_bits_are_preserved(self):
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with tempfile.NamedTemporaryFile(delete=False) as handle:
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path = handle.name
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try:
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os.chmod(path, 0o400)
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ue_common.make_writable(path)
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mode = os.stat(path).st_mode
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self.assertTrue(mode & stat.S_IRUSR)
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finally:
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os.chmod(path, 0o644)
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os.unlink(path)
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class RequireSavedTest(unittest.TestCase):
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def test_passes_the_save_result_through(self):
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self.assertTrue(ue_common.require_saved(True, "/Game/X"))
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self.assertFalse(ue_common.require_saved(False, "/Game/X"))
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if __name__ == "__main__":
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unittest.main()
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