fix(tools): importers clear the read-only LFS bit before saving; 0.1.3 docs refresh (#29)

Merged PR #29: v0.1.3 packaging and setup fixes

Co-authored-by: Zwitschi <zwitschi82@gmail.com>
This commit was merged in pull request #29.
This commit is contained in:
zwitschi authored and zwitschi committed 2026-11-08 18:53:48 +01:00
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"""Tests for Tools/ue_common.py — the shared Unreal commandlet helpers.
Pure stdlib: these helpers exist to turn two silent failures into loud ones, so
they are tested without starting Unreal.
"""
import os
import stat
import sys
import tempfile
import unittest
ROOT = os.path.abspath(os.path.join(os.path.dirname(__file__), "..", ".."))
sys.path.insert(0, os.path.join(ROOT, "Tools"))
import ue_common # noqa: E402
class MakeWritableTest(unittest.TestCase):
def test_read_only_file_is_made_writable(self):
# Exactly how an LFS-tracked .umap checks out: 0o444.
with tempfile.NamedTemporaryFile(delete=False) as handle:
path = handle.name
try:
os.chmod(path, 0o444)
self.assertFalse(os.access(path, os.W_OK))
note = ue_common.make_writable(path)
self.assertIsNotNone(note)
self.assertIn("chmod u+w", note)
self.assertTrue(os.access(path, os.W_OK))
finally:
os.chmod(path, 0o644)
os.unlink(path)
def test_writable_file_reports_nothing(self):
with tempfile.NamedTemporaryFile(delete=False) as handle:
path = handle.name
try:
os.chmod(path, 0o644)
self.assertIsNone(ue_common.make_writable(path))
finally:
os.unlink(path)
def test_missing_file_raises(self):
# A typo must not look like a permissions problem.
with tempfile.TemporaryDirectory() as tmp:
with self.assertRaises(FileNotFoundError):
ue_common.make_writable(os.path.join(tmp, "absent.umap"))
def test_read_bits_are_preserved(self):
with tempfile.NamedTemporaryFile(delete=False) as handle:
path = handle.name
try:
os.chmod(path, 0o400)
ue_common.make_writable(path)
mode = os.stat(path).st_mode
self.assertTrue(mode & stat.S_IRUSR)
finally:
os.chmod(path, 0o644)
os.unlink(path)
class RequireSavedTest(unittest.TestCase):
def test_passes_the_save_result_through(self):
self.assertTrue(ue_common.require_saved(True, "/Game/X"))
self.assertFalse(ue_common.require_saved(False, "/Game/X"))
if __name__ == "__main__":
unittest.main()