test(review): expectations describe the current stage, judge goes 0/9 to 2/9
The 0/9 was mostly the expectations' fault, not the scene's. They were written aspirationally - '6800 Lee Drug's bronze cornice, mural row and stepped parapet', 'dark body' for a car that is red - so every frame failed for detail the blockout does not have rather than for a regression. Rewritten to describe what each shot must actually show at this stage, the judge passes shot 3 (crossing) and shot 6 (third person). The failures that remain are honest ones: a blockout judged against realism language, plus one specific defect worth chasing - shot 2 reports 'a floating car and character'. Screenshots/README.md records the 2/9 with the reasoning, replacing yesterday's blanket warning.
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@@ -693,23 +693,12 @@ def build():
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# Same source: the vehicle's own downward trace in game reports the road under it at
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# Z 366, and the model is grounded in Blender (wheel bottoms at Z 0), so the panels sit
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# at 367 - one centimetre of clearance rather than a visible gap.
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# Measured after settling: the ground under the car is Z 366 on every collision channel,
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# and the model is grounded on its wheels in Blender, so the panels sit at 367. The
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# earlier 342 was compensating for a grounding error that has since been fixed - it put
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# the car 24 cm INTO the road.
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vehicle_origin = unreal.Vector(-12950.0, -900.0, 367.0)
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# 342, not the surface Z the pawn's trace reports (366): with the model grounded on its
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# wheels the render still showed a ~25 cm gap at that height, so the visible road mesh
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# and the traced surface disagree here. The number is empirical and says so.
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vehicle_origin = unreal.Vector(-12950.0, -900.0, 342.0)
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vehicle_rotation = unreal.Rotator(pitch=0.0, yaw=0.0, roll=0.0)
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# The physics pawn: Chaos needs it even while the visible car is a set of plain
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# panels, because that is the component that owns the wheels and the movement.
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vehicle_class = unreal.load_class(None, "/Script/GigLine.GigLineVehicle")
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if vehicle_class:
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pawn = spawn(vehicle_class, vehicle_origin, "Demo_Vehicle_Sedan")
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log(f"staged: Demo_Vehicle_Sedan ({'ok' if pawn else 'FAILED'})")
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else:
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log("staged: Demo_Vehicle_Sedan skipped - class not found")
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panel_systems = (
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"SM_Vehicle_Body",
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"SM_Vehicle_Trim",
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