feat: hero facade blockout for 6840 Hollywood Blvd
Tools/hero_facade_build.py builds the north elevation parametrically and writes a JSON report naming the evidence behind every part: the 25.75 m frontage and 14.5 m height are measured, the 4.96 m column bay comes from the sibling notes and matches that frontage, the three portal flights follow the photographs (five risers, overturning the inherited eight-step, 12 m wide claim), and the rest is labelled assumption. Tools/ue_hero_facade_import.py imports it with the ue_metric_v1 preset (2604 x 1257 x 1450 cm, 1892 tris, 4 materials) and places it on the measured building line of /Game/Hollywood/DemoMap. Two new review shots at review-04 and review-05, both pending approval. Camera placement cost four renders: the first two sat inside the facade body, and the frontage faces Unreal -Y, so a camera has to stand at Y < -1450 cm, not north of the building line in project terms.
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@@ -65,6 +65,38 @@ judged interactively. Launch the editor, press Play on `Test/ReviewMap`, and
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confirm W/A/S/D move in the expected directions, the mouse looks around with no
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acceleration, and Space jumps once per press.
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## review-04-hero-facade-front.png — generated 2026-11-07, approval: ☐ pending
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New: the **hero façade blockout** for 6840 Hollywood Blvd — six columns at
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4.96 m centres across the measured 25.75 m frontage, entablature 2.2 m,
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parapet 1.6 m, plinth and three portal flights. Straight on from the north
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sidewalk, looking south.
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What it establishes: frontage width, column rhythm and the vertical stack
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(plinth → colonnade → entablature → parapet) all read as the photographs do
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in silhouette.
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What it does **not** have yet: the banners, windows, portal recesses and motto
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band are modelled but sit *behind* the colonnade, so from this distance the
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elevation reads as a plain white mass. The materials are flat colours from
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Blender, not look-developed. Do not judge surfaces here — that is the
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materials pass.
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## review-05-hero-facade-oblique.png — generated 2026-11-07, approval: ☐ pending
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Oblique from the north-west. Shows the building's depth (12 m modelled body),
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the column line standing proud of the mass, and the scale relative to the
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review floor and character far to the left.
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**Known issue, recorded rather than hidden:** the façade stands on the review
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floor at Z 0 but is 25 m away from the original review scene, so it appears to
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float over the horizon band. That is the review scene's limitation, not the
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asset's; the real map will have the terrain under it.
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## What to look for
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- **Character**: proportions, bind pose, skin material readability.
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