qa(collision): no-blocking-collision release check — seam + wall audit (#13)
Merged PR #13: no-blocking-collision release check Co-authored-by: Zwitschi <zwitschi82@gmail.com>
This commit was merged in pull request #13.
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@@ -21,6 +21,14 @@ void AGigLineShotActor::Tick(float DeltaSeconds)
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{
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Super::Tick(DeltaSeconds);
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// QA mode: the -qaselftest run owns the process (it walks, resets, pauses,
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// transects, then quits on its own). Skip the screenshot rounds so the game
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// does not exit mid-test via bQuitWhenDone.
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if (FParse::Param(FCommandLine::Get(), TEXT("qaselftest")))
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{
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return;
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}
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if (bWaitingForSettle)
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{
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SettleCountdown -= DeltaSeconds;
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