qa(collision): no-blocking-collision release check — seam + wall audit (#13)

Merged PR #13: no-blocking-collision release check

Co-authored-by: Zwitschi <zwitschi82@gmail.com>
This commit was merged in pull request #13.
This commit is contained in:
zwitschi authored and zwitschi committed 2026-11-08 14:55:58 +01:00
1 parent 82a408bc33
commit 71acffec12
5 files changed
+106 -6

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@@ -21,6 +21,14 @@ void AGigLineShotActor::Tick(float DeltaSeconds)
{
Super::Tick(DeltaSeconds);
// QA mode: the -qaselftest run owns the process (it walks, resets, pauses,
// transects, then quits on its own). Skip the screenshot rounds so the game
// does not exit mid-test via bQuitWhenDone.
if (FParse::Param(FCommandLine::Get(), TEXT("qaselftest")))
{
return;
}
if (bWaitingForSettle)
{
SettleCountdown -= DeltaSeconds;