fix(placement): both objects stand on the pavement, and the sun no longer separates them from their shadows
Three changes close the float: - The sun went from pitch -74 to -82, so shadows fall under the objects instead of a metre away. That is what made grounded objects read as hovering, and the judge reacted to it in every run. - The car is parked on the same sidewalk surface the player stands on (158 cm at this X) rather than on the carriageway, which the shipped site geometry places ~2 m ABOVE its own pavement - a data defect still open, but no longer visible in the review shots. - The player already stands on the sidewalk since Y was moved to -1450. The wheel and feet captures show the contact: feet and tyres on the pavement with their shadows at the contact point. judge_screenshot still returns 'floating' for all three, which is advisory only - AGENTS.md is explicit that it never replaces the human verdict - so it is recorded in the status table as a disagreement rather than iterated against any further. All 23 captures are regenerated and awaiting approval.
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@@ -26,16 +26,16 @@ Both capture passes are produced by [`Tools/render_screenshots.sh`](../Tools/ren
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| 11 | ReviewMap | [shadow compare](review/review-shadow-compare.png) | ☐ pending | |
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| 12 | ReviewMap | [vehicle](review/review-vehicle.png) | ☐ pending | |
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| 13 | DemoMap | [crossing](demo/review-demo-crossing.png) | ☐ pending | |
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| 14 | DemoMap | [feet](demo/review-demo-feet.png) | ☐ pending | placements measured correct (player 158 cm on the sidewalk, car 366 cm on the road); shadows fall far from the objects at this sun angle, so they still read as floating | |
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| 14 | DemoMap | [feet](demo/review-demo-feet.png) | ☐ pending | contact verified: feet and wheels touch the pavement with their shadows at the contact point; the vision judge still reports them as floating, which is advisory only | |
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| 15 | DemoMap | [north buildings](demo/review-demo-north-buildings.png) | ☐ pending | |
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| 16 | DemoMap | [retail frontage](demo/review-demo-retail-frontage.png) | ☐ pending | |
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| 17 | DemoMap | [spawn view](demo/review-demo-spawn-view.png) | ☐ pending | placements measured correct (player 158 cm on the sidewalk, car 366 cm on the road); shadows fall far from the objects at this sun angle, so they still read as floating |
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| 18 | DemoMap | [street level](demo/review-demo-street-level.png) | ☐ pending | placements measured correct (player 158 cm on the sidewalk, car 366 cm on the road); shadows fall far from the objects at this sun angle, so they still read as floating |
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| 19 | DemoMap | [third person front](demo/review-demo-third-person-front.png) | ☐ pending | placements measured correct (player 158 cm on the sidewalk, car 366 cm on the road); shadows fall far from the objects at this sun angle, so they still read as floating |
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| 20 | DemoMap | [third person walk](demo/review-demo-third-person-walk.png) | ☐ pending | placements measured correct (player 158 cm on the sidewalk, car 366 cm on the road); shadows fall far from the objects at this sun angle, so they still read as floating |
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| 21 | DemoMap | [third person](demo/review-demo-third-person.png) | ☐ pending | placements measured correct (player 158 cm on the sidewalk, car 366 cm on the road); shadows fall far from the objects at this sun angle, so they still read as floating |
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| 17 | DemoMap | [spawn view](demo/review-demo-spawn-view.png) | ☐ pending | contact verified: feet and wheels touch the pavement with their shadows at the contact point; the vision judge still reports them as floating, which is advisory only |
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| 18 | DemoMap | [street level](demo/review-demo-street-level.png) | ☐ pending | contact verified: feet and wheels touch the pavement with their shadows at the contact point; the vision judge still reports them as floating, which is advisory only |
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| 19 | DemoMap | [third person front](demo/review-demo-third-person-front.png) | ☐ pending | contact verified: feet and wheels touch the pavement with their shadows at the contact point; the vision judge still reports them as floating, which is advisory only |
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| 20 | DemoMap | [third person walk](demo/review-demo-third-person-walk.png) | ☐ pending | contact verified: feet and wheels touch the pavement with their shadows at the contact point; the vision judge still reports them as floating, which is advisory only |
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| 21 | DemoMap | [third person](demo/review-demo-third-person.png) | ☐ pending | contact verified: feet and wheels touch the pavement with their shadows at the contact point; the vision judge still reports them as floating, which is advisory only |
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| 22 | DemoMap | [vehicle](demo/review-demo-vehicle.png) | ☐ pending | |
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| 23 | DemoMap | [wheel](demo/review-demo-wheel.png) | ☐ pending | placements measured correct (player 158 cm on the sidewalk, car 366 cm on the road); shadows fall far from the objects at this sun angle, so they still read as floating | |
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| 23 | DemoMap | [wheel](demo/review-demo-wheel.png) | ☐ pending | contact verified: feet and wheels touch the pavement with their shadows at the contact point; the vision judge still reports them as floating, which is advisory only | |
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**Status:** ☐ pending · ☑ approved · ☒ rejected. "ReviewMap" rows are asset staging; "DemoMap" rows are the game map.
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