docs: note plain launch must open DemoMap (stuck-scene trap)
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@@ -46,9 +46,15 @@ Engine/Build/BatchFiles/RunUAT.sh BuildCookRun \
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-archive -archivedirectory="/run/media/system/DATA/Builds/GigLine" \
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-archive -archivedirectory="/run/media/system/DATA/Builds/GigLine" \
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-unattended
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-unattended
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# Expected: "BUILD SUCCESSFUL" (~1 min for the blank project; archive ~1.1 GiB)
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# Expected: "BUILD SUCCESSFUL" (~1 min for the blank project; archive ~1.1 GiB)
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# Launch test: /run/media/system/DATA/Builds/GigLine/Linux/GigLine.sh
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# Launch test (plain, no -map): /run/media/system/DATA/Builds/GigLine/Linux/GigLine.sh
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```
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```
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**Launch test must open the DemoMap.** A plain `./GigLine.sh` should load
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`/Game/Hollywood/DemoMap` (set via `DefaultEngine.ini` `GameMapsSettings`). If it
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instead opens `/Engine/Maps/Templates/OpenWorld`, the game shows an empty
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non-interactive "stuck" scene — check that `GameDefaultMap` is in
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`DefaultEngine.ini`, not `DefaultGame.ini`. Confirm the loaded map in the engine
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log: `.../Linux/GigLine/Saved/Logs/GigLine.log` (`LoadMap: /Game/Hollywood/DemoMap`).
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The archive directory is deliberately **outside** the repository; never archive into the checkout.
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The archive directory is deliberately **outside** the repository; never archive into the checkout.
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## Headless content checks
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## Headless content checks
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