From 1cc487b9164eecd218d73fa20f381ccbd80dba6d Mon Sep 17 00:00:00 2001 From: Zwitschi Date: Sat, 7 Nov 2026 20:20:54 +0100 Subject: [PATCH] docs: note plain launch must open DemoMap (stuck-scene trap) --- Docs/build.md | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/Docs/build.md b/Docs/build.md index 2570f50..acad444 100644 --- a/Docs/build.md +++ b/Docs/build.md @@ -46,9 +46,15 @@ Engine/Build/BatchFiles/RunUAT.sh BuildCookRun \ -archive -archivedirectory="/run/media/system/DATA/Builds/GigLine" \ -unattended # Expected: "BUILD SUCCESSFUL" (~1 min for the blank project; archive ~1.1 GiB) -# Launch test: /run/media/system/DATA/Builds/GigLine/Linux/GigLine.sh +# Launch test (plain, no -map): /run/media/system/DATA/Builds/GigLine/Linux/GigLine.sh ``` +**Launch test must open the DemoMap.** A plain `./GigLine.sh` should load +`/Game/Hollywood/DemoMap` (set via `DefaultEngine.ini` `GameMapsSettings`). If it +instead opens `/Engine/Maps/Templates/OpenWorld`, the game shows an empty +non-interactive "stuck" scene — check that `GameDefaultMap` is in +`DefaultEngine.ini`, not `DefaultGame.ini`. Confirm the loaded map in the engine +log: `.../Linux/GigLine/Saved/Logs/GigLine.log` (`LoadMap: /Game/Hollywood/DemoMap`). The archive directory is deliberately **outside** the repository; never archive into the checkout. ## Headless content checks