docs: note plain launch must open DemoMap (stuck-scene trap)
This commit is contained in:
1 parent
f8c33ae697
commit
1cc487b916
1 file changed
+7
-1
+7
-1
@@ -46,9 +46,15 @@ Engine/Build/BatchFiles/RunUAT.sh BuildCookRun \
|
||||
-archive -archivedirectory="/run/media/system/DATA/Builds/GigLine" \
|
||||
-unattended
|
||||
# Expected: "BUILD SUCCESSFUL" (~1 min for the blank project; archive ~1.1 GiB)
|
||||
# Launch test: /run/media/system/DATA/Builds/GigLine/Linux/GigLine.sh
|
||||
# Launch test (plain, no -map): /run/media/system/DATA/Builds/GigLine/Linux/GigLine.sh
|
||||
```
|
||||
|
||||
**Launch test must open the DemoMap.** A plain `./GigLine.sh` should load
|
||||
`/Game/Hollywood/DemoMap` (set via `DefaultEngine.ini` `GameMapsSettings`). If it
|
||||
instead opens `/Engine/Maps/Templates/OpenWorld`, the game shows an empty
|
||||
non-interactive "stuck" scene — check that `GameDefaultMap` is in
|
||||
`DefaultEngine.ini`, not `DefaultGame.ini`. Confirm the loaded map in the engine
|
||||
log: `.../Linux/GigLine/Saved/Logs/GigLine.log` (`LoadMap: /Game/Hollywood/DemoMap`).
|
||||
The archive directory is deliberately **outside** the repository; never archive into the checkout.
|
||||
|
||||
## Headless content checks
|
||||
|
||||
Reference in new issue
Block a user