zwitschi created pull request zwitschi/gig-line#4 2026-11-07 18:43:16 +01:00
Attribution: in-game ODbL credit (AGigLineHUD)
zwitschi pushed to gameplay-attribution-0.1.0 at zwitschi/gig-line 2026-11-07 18:42:11 +01:00
ef06dd7d5a attribution: in-game ODbL credit via AGigLineHUD
c9eeb7df0b todo: claim geographic attribution on branch gameplay-attribution-0.1.0
Compare 2 commits »
zwitschi created branch gameplay-attribution-0.1.0 in zwitschi/gig-line 2026-11-07 18:42:11 +01:00
zwitschi closed pull request zwitschi/gig-line#3 2026-11-07 18:25:41 +01:00
Lighting: fixed daytime rig, real surface materials, dynamic lights
zwitschi commented on pull request zwitschi/gig-line#3 2026-11-07 18:25:41 +01:00
Lighting: fixed daytime rig, real surface materials, dynamic lights

Squash-merged into main as commit accf3a5 (git merge --squash gameplay-lighting-0.1.0, then one commit; pushed 1dbe737..accf3a5). All 14 screenshots were approved by the owner before merging. Closing.

zwitschi commented on pull request zwitschi/gig-line#3 2026-11-07 18:25:41 +01:00
Lighting: fixed daytime rig, real surface materials, dynamic lights

Completes the Fixed daytime lighting and basic ambience item for 0.1.0. All 14 screenshots approved by the owner.

Lighting rig (Tools/ue_build_demo_map.py)

  • Sun pitch -50 / yaw 120,…
zwitschi pushed to main at zwitschi/gig-line 2026-11-07 18:24:54 +01:00
c3a92d008b docs: update task status markers in setup and TODO files
zwitschi pushed to main at zwitschi/gig-line 2026-11-07 18:22:48 +01:00
accf3a5306 lighting: fixed daytime rig, real surface materials, dynamic lights
zwitschi created pull request zwitschi/gig-line#3 2026-11-07 18:17:19 +01:00
Lighting: fixed daytime rig, real surface materials, dynamic lights
zwitschi pushed to gameplay-lighting-0.1.0 at zwitschi/gig-line 2026-11-07 18:16:12 +01:00
04081ed178 docs: consolidate screenshot table, mark all shots approved
zwitschi pushed to gameplay-lighting-0.1.0 at zwitschi/gig-line 2026-11-07 18:09:19 +01:00
240bad9af1 lighting: dynamic-only lights so no lighting build is required
zwitschi pushed to gameplay-lighting-0.1.0 at zwitschi/gig-line 2026-11-07 17:56:23 +01:00
830ce596fa lighting: fixed daytime rig, real surface materials, crossing fix
zwitschi pushed to gameplay-lighting-0.1.0 at zwitschi/gig-line 2026-11-07 16:59:04 +01:00
121c0398b0 todo: demo level closed; claim Fixed daytime lighting on gameplay-lighting-0.1.0
zwitschi created branch gameplay-lighting-0.1.0 in zwitschi/gig-line 2026-11-07 16:59:04 +01:00
zwitschi commented on pull request zwitschi/gig-line#2 2026-11-07 16:56:55 +01:00
Gameplay: designated street crossing + review map fixes

Merged manually into main as merge commit 1dbe737 (git merge --no-ff gameplay-crossing-0.1.0, pushed to origin). Closing - conflicts resolved: AGENTS.md kept main's refined version; MEMORY.md…

zwitschi closed pull request zwitschi/gig-line#2 2026-11-07 16:56:55 +01:00
Gameplay: designated street crossing + review map fixes
zwitschi pushed to main at zwitschi/gig-line 2026-11-07 16:54:47 +01:00
1dbe737b85 Merge branch 'gameplay-crossing-0.1.0': designated street crossing + review map fixes
fbb3c3fb99 agents: seed AGENTS.md from PLAN.md — agent instructions source
c9e933376c review: restore character + cubes in ReviewMap, re-render all shots
ab24ef3b24 memory: record the shared-checkout commit race
54b62395b8 docs: crossing done pending review; record LFS-lockable and normals traps
Compare 9 commits »
zwitschi created pull request zwitschi/gig-line#2 2026-11-07 16:45:32 +01:00
Gameplay: designated street crossing + review map fixes
zwitschi deleted branch judge-screenshot from zwitschi/gig-line 2026-11-07 16:40:20 +01:00
zwitschi pushed to gameplay-crossing-0.1.0 at zwitschi/gig-line 2026-11-07 16:24:20 +01:00
fbb3c3fb99 agents: seed AGENTS.md from PLAN.md — agent instructions source