Files
zamny-client/index.html
T
zwitschi 5499b90390 feat: add initial implementation of ECS architecture and systems
- Introduced a minimal Entity-Component-System (ECS) framework in `ecs.ts` with basic entity management and component handling.
- Created `World` class to manage entities and components, including methods for creating, adding, retrieving, and removing components.
- Implemented unit tests for the `World` class in `ecs.test.ts` to ensure functionality.
- Developed input handling with `InputSystem` to capture keyboard events.
- Added `PhysicsSystem` for movement and collision detection.
- Created `RenderSystem` to handle drawing entities on the canvas.
- Set up a main game loop in `main.ts` to integrate systems and manage game state.
- Added SVG icons and images for UI elements.
- Included CSS styles for layout and theming.
- Configured TypeScript settings in `tsconfig.json` for project compilation.

Co-authored-by: Copilot <copilot@github.com>
2026-05-02 14:35:54 +02:00

14 lines
356 B
HTML

<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<link rel="icon" type="image/svg+xml" href="/favicon.svg" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>client</title>
</head>
<body>
<div id="app"></div>
<script type="module" src="/src/main.ts"></script>
</body>
</html>