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security-game/TODO.md
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zwitschi 659b0e35b2
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Make the vision judge discover cost-effective OpenRouter models
Add openrouter_judge.py to rank live image+JSON models by advertised price,
with ordered fallbacks, auth-error handling and auto selection. Wire both judges
to --model auto, record the model used, and add fake-catalogue/mocked-call
tests. Re-run the judges with the valid key: 13/13 screen designs match, 0 diff;
the Forward+ A/B report records the selected model and ~$0.006 spend. Headless
231/231, Python 94/94.
2026-11-01 19:55:43 +01:00

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# TODO
Work is grouped by theme. Each item should be small enough to complete and verify on its own;
see `AGENTS.md` for the workflow and `MEMORY.md` for the decisions behind these plans.
## Realism follow-ups (deferred)
- [x] Re-run the screen-design judge for `12-joke-shop`, `13-studio-arrival` and the
Forward+ A/B with the valid key: **13/13 match, 0 diff**; the HQ A/B is in the report.
- [ ] Capture a hooded/winter NPC close-up once a scenario spawns types 5-7 (the explicit
`--portrait-type` override is already in `capture_realism.gd`).
- [ ] Human-authored tree/hedge silhouettes: the whole scene now reads well except the foliage,
which is still flat-shaded clumps (`_shrub()`/`_tree()` in `tools/blender_assets.py`).
Only worth doing if a higher-poly organic builder is added to the library.
- [ ] Camera height: the concept frames are shot at ~1.55 m with a slightly wider lens; the game
camera sits at 1.7 m. Decide whether the first-person height should match the art direction
or stay at the current gameplay value.
## Future ideas (optional, not scheduled)
- [ ] Live 3D body-camera replay (the timeline is text-only today).
- [ ] Additional venues or seasonal events authored from the new `.tres` files.
- [ ] Real voice/dialogue audio (the crowd bed and radio crackle are procedural).
- [ ] Swap the primitive prop builder for an image-to-mesh model API behind the same
`assets/models/generated/<prop>.glb` contract.