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security-game/CHANGELOG.md
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Release v0.6.1
Ship the fitted NPC gear pass with the post-v0.6.0 realism and UI work.
Bump the version source and documentation to 0.6.1 and move the changelog
entry out of Unreleased. Headless 229/229.
2026-11-01 18:55:58 +01:00

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# Changelog
All notable user-facing changes to Gig Line. The format follows
[Keep a Changelog](https://keepachangelog.com/en/1.1.0/), and versions use
Semantic Versioning.
## [0.6.1] — 2026-11-01
### Added
- Gear-fit checks: `tools/blender_assets.py fit` reports head/skirt clearance,
and the headless suite verifies that head and back gear clears the body
silhouette.
- A refreshed Influencer portrait and gallery captures with a before/after
report in `docs/screens/realism/2026-11-01-gear/`.
- An explicit `--portrait-type` override for capturing hooded roles when a
scenario spawns one.
### Changed
- Narrowed the sunglasses so they sit inside the face silhouette.
- Moved the shoulder bag outboard so it clears both the coat and dress skirts.
- Raised the firefighter helmet so the brim no longer sits on the brow.
- Portrait captures now turn the subject toward the camera and hide the blue
focus overlay, so close-ups show the character rather than the UI.
- The README now links to focused docs pages for gameplay, architecture, setup,
asset tooling, development status and the manual smoke checklist.
### Fixed
- The shoulder bag no longer clips through the coat's skirt.
- The firefighter helmet no longer cuts into the brow ridge.
- The portrait subject no longer faces away from the camera.
- `--portrait-type` is now parsed and applied instead of being ignored.
## [0.6.0] — 2026-11-01
### Added
- Blender-authored character, gear and prop library with baked ambient occlusion.
- Higher-resolution environment textures with tangent normal maps.
- Phase-driven emissive details on library props, characters and street dressing.
- Dedicated README docs for gameplay, architecture, setup, asset tooling,
development status and manual smoke testing.
### Changed
- Environment lighting, fog, sun angle and night glow were retuned for the new
skyline and surface assets.
- The flashlight beam is visible at night and the NPC detail pass adds faces,
hands and cuffs.
### Fixed
- The body-camera overlay no longer covers the shift status.
- Selecting a venue releases the menu input lock and recaptures the mouse.
## [0.5.0] — 2026-11-01
### Added
- Articulated NPC characters with layered outfits, hand items, face/hair variety,
idle behaviour, reaction symbols, queue offsets and three LOD tiers.
- Player acceleration/braking, step-up assist, head bob, landing dip,
precision-walk feedback and surface-aware footsteps.
- Remappable keyboard and gamepad controls.
### Changed
- Crowd roles now select deterministic character variants and props.
## [0.4.0] — 2026-11-01
### Added
- Collision and navigation footprints for every street prop.
- Zoned prop placements with deterministic variants and small clutter.
## [0.3.0] — 2026-10-31
### Added
- Surface-material profiles, ACES tonemapping, glow, aerial fog and phase-based
colour grading.
- Framed facade windows, door trim, curb and lane markings.
- Generated street-furniture models and the Web export.
- Aim-free targeting, a focus cone and precision walk.