Replace the generic boulevard facade with a stylized 6840 Hollywood Blvd block: six Ionic columns, eight stone steps, Masonic frieze/medallions, event banners, side doors, El Capitan Theatre and retail neighbours, Ovation Hollywood arcade, Walk of Fame and four-lane street markings. Add the Day and Night Hollywood venue-menu rows. Night uses a phase-time offset so a full-length shift stays in LATE while the clock starts at zero; late routine traffic keeps the street populated and the offset round-trips through checkpoint restore. Retune local-light falloff to linear attenuation, add a cool north sky fill, and use the smooth limestone facade texture. Refresh the staged gallery and map references; add geometry-budget, menu, night-offset and late-traffic tests.
20 lines
739 B
Markdown
20 lines
739 B
Markdown
# Hollywood Boulevard references
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AI-generated art-direction frames for the real El Capitan Entertainment Centre
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block at 6840 Hollywood Boulevard. They are generated with
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`tools/scene_concepts.py generate --group scene --only ...` and are not shipped
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game textures. The geometry mapping and source links are in
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[`../../../hollywood-boulevard-map.md`](../../../hollywood-boulevard-map.md).
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## Entrance — day
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## Entrance — night
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## Across the boulevard
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