- tools/export_venues.gd (SceneTree script) saves the three factory scenarios to content/venues/<id>.tres via ResourceSaver. The factory stays the source of truth; the exported files are what an editor workflow would edit and ship. - New tests load the files back and check that id, name, event pool, profiles, policy (ID/wand), equipment, door-staff lines, shift phases, and locations all survive. They also fail when the exported files are missing or stale, so the export is re-run after content changes. - GUT is consciously not adopted: the custom headless runner already covers 157 assertions without an editor plugin and keeps CI dependency-free. Recorded in DONE.md. - TODO: the planned backlog is complete; only optional future ideas remain. - README/MEMORY updated. Version 0.2.16.
762 B
762 B
TODO
Godot 4.3 prototype. Latest release v0.2.16. Headless suite 157/157 plus 30 Python tooling tests; the session, PLAN-verb, crowd, emergency, timeline, audio, scenario-content, and windowed focus/radial smokes pass. Anonymous downloads are enabled on the host.
All planned backlog sections are complete (see DONE.md). Optional future ideas live below.
Future ideas (optional, not scheduled)
- Live 3D body-camera replay (the timeline is text-only today).
- LOD/culling for NPCs if
MAX_LIVE_NPCSgrows past the measured 16-avatar budget. - Additional venues or seasonal events authored from the new
.tresfiles. - Real voice/dialogue audio (the crowd bed and radio crackle are procedural).
- Web export build target.