- Venue-correct access artifacts (AccessLoadout) and screened-aware verify - Cone focus on NPC heads with billboarded ring + display name (ADR-0008) - Action wheel with de-escalation-first slices (ADR-0009); Esc/RMB cancel - Procedural NPC face/hair/neck/shoes (ADR-0010); named input actions - Fix GameManager parse error (radial typed as ActionRadial) - Fix first-person camera height and guard spawning inside the building - Move building volume back so the door/awning/marquee are visible - Pull the event scheduler once per simulated second; cap live NPCs - Regenerate README screenshots; update TODO/DONE/MEMORY/README; 77 tests Adds src/test/smoke_focus_radial.gd for the windowed focus/radial smoke.
55 lines
2.7 KiB
JSON
55 lines
2.7 KiB
JSON
{
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"hud.controls": "LMB/Space action menu · A/D or arrows highlight · Space confirm · Esc/RMB cancel · R emergency · E inspect · C wand · Q polite · 1-6 shortcuts · Tab cycle · G light · L lock · V venue · F debug",
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"radial.raise_hand": "Stop",
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"radial.point": "Point",
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"radial.head_shake": "No",
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"radial.polite": "Ask",
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"radial.inspect": "Inspect",
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"radial.wand": "Wand",
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"radial.warning": "Warn",
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"radial.block": "Block",
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"radial.radio": "Radio",
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"hud.escalation_prefix": "Escalation: %s",
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"hud.cooldown": "EMERGENCY RADIO COOLDOWN: %.0fs",
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"hud.aim_first": "Aim at someone first.",
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"hud.no_one_nearby": "No one nearby.",
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"hud.targeting": "Targeting %s (Tab to cycle).",
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"hud.no_wand": "No wand at this venue.",
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"hud.screen_first": "Screen this guest with the wand (C) before admitting them.",
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"access.granted": "Entry granted: %s",
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"access.denied": "Entry denied: %s",
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"access.policy_satisfied": "policy satisfied",
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"access.wrong_grant": "You granted entry despite verification failure!",
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"access.wrong_deny": "You denied entry despite valid verification!",
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"wand.admitted_prohibited": "You admitted %s with a prohibited item!",
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"wand.denied_false_alarm": "You denied %s over a harmless item.",
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"wand.cleared": "%s cleared the wand check.",
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"wand.refused": "%s refused entry after the wand check.",
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"radio.address_first": "Address someone first before calling.",
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"radio.blocked": "Radio blocked: %s",
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"radio.inaccurate": "Dispatch flags inaccuracies in your report (-%d).",
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"radio.received": "Dispatch received your report. Assistance en route.",
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"radio.emergency_dispatched": "Emergency responder dispatched.",
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"radio.easter_egg": "¿Dónde está la mota?",
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"responder.arrived": "Responder arrives and %ss the situation.",
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"react.comply": "%s complies and steps back.",
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"react.leave": "%s turns and leaves.",
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"react.argue": "%s argues with you.",
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"react.record": "%s starts filming you.",
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"react.ignore": "%s ignores you.",
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"react.threaten": "%s is threatening you. Emergency radio (R) is justified now.",
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"react.force_entry": "%s is forcing the door!",
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"react.return_later": "%s leaves but may come back.",
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"react.call_someone": "%s calls someone for help.",
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"react.none": "No reaction (yet).",
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"perception.near": "%s notices you standing close.",
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"perception.aware": "%s notices you watching.",
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"door.locked": "The door is now locked.",
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"door.unlocked": "The door is now unlocked.",
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"door.thwarted": "%s tries the locked door and fails.",
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"flashlight.on": "Flashlight on.",
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"flashlight.off": "Flashlight off.",
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"hud.venue_switched": "Venue: %s",
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"wand.recharge": "Wand scanner is recharging…"
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}
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