Files
security-game/content/strings.en.json
T
zwitschi f11b441c07
Full build / Import + headless tests (push) Successful in 22s
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Implement control pass: focus cone, action wheel, named inputs, boot fixes
- Venue-correct access artifacts (AccessLoadout) and screened-aware verify
- Cone focus on NPC heads with billboarded ring + display name (ADR-0008)
- Action wheel with de-escalation-first slices (ADR-0009); Esc/RMB cancel
- Procedural NPC face/hair/neck/shoes (ADR-0010); named input actions
- Fix GameManager parse error (radial typed as ActionRadial)
- Fix first-person camera height and guard spawning inside the building
- Move building volume back so the door/awning/marquee are visible
- Pull the event scheduler once per simulated second; cap live NPCs
- Regenerate README screenshots; update TODO/DONE/MEMORY/README; 77 tests

Adds src/test/smoke_focus_radial.gd for the windowed focus/radial smoke.
2026-10-31 15:58:01 +01:00

55 lines
2.7 KiB
JSON

{
"hud.controls": "LMB/Space action menu · A/D or arrows highlight · Space confirm · Esc/RMB cancel · R emergency · E inspect · C wand · Q polite · 1-6 shortcuts · Tab cycle · G light · L lock · V venue · F debug",
"radial.raise_hand": "Stop",
"radial.point": "Point",
"radial.head_shake": "No",
"radial.polite": "Ask",
"radial.inspect": "Inspect",
"radial.wand": "Wand",
"radial.warning": "Warn",
"radial.block": "Block",
"radial.radio": "Radio",
"hud.escalation_prefix": "Escalation: %s",
"hud.cooldown": "EMERGENCY RADIO COOLDOWN: %.0fs",
"hud.aim_first": "Aim at someone first.",
"hud.no_one_nearby": "No one nearby.",
"hud.targeting": "Targeting %s (Tab to cycle).",
"hud.no_wand": "No wand at this venue.",
"hud.screen_first": "Screen this guest with the wand (C) before admitting them.",
"access.granted": "Entry granted: %s",
"access.denied": "Entry denied: %s",
"access.policy_satisfied": "policy satisfied",
"access.wrong_grant": "You granted entry despite verification failure!",
"access.wrong_deny": "You denied entry despite valid verification!",
"wand.admitted_prohibited": "You admitted %s with a prohibited item!",
"wand.denied_false_alarm": "You denied %s over a harmless item.",
"wand.cleared": "%s cleared the wand check.",
"wand.refused": "%s refused entry after the wand check.",
"radio.address_first": "Address someone first before calling.",
"radio.blocked": "Radio blocked: %s",
"radio.inaccurate": "Dispatch flags inaccuracies in your report (-%d).",
"radio.received": "Dispatch received your report. Assistance en route.",
"radio.emergency_dispatched": "Emergency responder dispatched.",
"radio.easter_egg": "¿Dónde está la mota?",
"responder.arrived": "Responder arrives and %ss the situation.",
"react.comply": "%s complies and steps back.",
"react.leave": "%s turns and leaves.",
"react.argue": "%s argues with you.",
"react.record": "%s starts filming you.",
"react.ignore": "%s ignores you.",
"react.threaten": "%s is threatening you. Emergency radio (R) is justified now.",
"react.force_entry": "%s is forcing the door!",
"react.return_later": "%s leaves but may come back.",
"react.call_someone": "%s calls someone for help.",
"react.none": "No reaction (yet).",
"perception.near": "%s notices you standing close.",
"perception.aware": "%s notices you watching.",
"door.locked": "The door is now locked.",
"door.unlocked": "The door is now unlocked.",
"door.thwarted": "%s tries the locked door and fails.",
"flashlight.on": "Flashlight on.",
"flashlight.off": "Flashlight off.",
"hud.venue_switched": "Venue: %s",
"wand.recharge": "Wand scanner is recharging…"
}