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security-game/.gitignore
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zwitschi 724e8b183f
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Add tracked AI skills for Blender assets and release QA
2026-11-03 19:53:32 +01:00

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# Python
__pycache__/
*.py[cod]
*.pyo
*.pyd
*.pycache
*.pytest_cache
*.mypy_cache
*.coverage
coverage.xml
htmlcov/
dist/
build/
eggs/
*.egg-info/
.tox/
.nox/
*.venv/
venv/
ENV/
env/
env.bak/
venv.bak/
# Godot 4
.godot/
*.import
.android/
# export_presets.cfg is committed so builds are reproducible
# OS
.DS_Store
Thumbs.db
# Editor
*.tmp
*.new
# Logs and temp
tmp/
*.log
user://
# CI runner workflow logs (written into the checkout by the Gitea runner)
.gitea/logs/
build/
.env
# AI / asset-development outputs (regenerated by the tools; not shipped in the game)
assets/models/concepts/
assets/models/npc/*.blend1
assets/textures/npc/ai/
assets/textures/ai/*
!assets/textures/ai/game_ready/
# Godot extracts embedded glTF textures next to the source on import
assets/models/generated/npc_base_*_albedo.png
assets/models/generated/npc_base_*_normal.png
# Local AppImage extraction
squashfs-root/
# Local agent skills. The third-party Blender pack is installed per machine and
# stays ignored; the two project-authored skills are tracked so the workflow can
# be shared and reviewed.
.agents/
!.agents/
.agents/*
!.agents/.gdignore
!.agents/skills/
.agents/skills/*
!.agents/skills/gig-line-blender-asset-contract/
!.agents/skills/gig-line-blender-asset-contract/**
!.agents/skills/gig-line-release-qa/
!.agents/skills/gig-line-release-qa/**
# Blender asset library: per-asset Cycles renders are local review output (the
# committed review artefacts are docs/blender_previews/sheet_*.jpg), and Godot
# extracts the GLB-embedded textures next to the models on import.
docs/blender_previews/*.png
assets/models/blender/**/*.png
!assets/models/blender/**/*_ao.png
assets/models/blender_src/*.blend1
# Editable Blender sources are developer-only; keep the .gdignore marker tracked.
assets/models/blender_src/*.blend
# Realism pass (tools/scene_concepts.py): candidate pools, per-run captures and
# generated reports stay local; validated picks are tracked under
# game_ready/v2/picks/ (ADR-0014). Concept references are committed in
# docs/screens/concepts/, but generated QA lives outside the repository.
assets/textures/ai/game_ready/v2/*
!assets/textures/ai/game_ready/v2/picks/
docs/screens/realism/
## Local pi agent session data
pi-session-*.html
pi-session-*.jsonl