5.7 KiB
Hollywood Boulevard map reference
The Hollywood venue is a stylized reconstruction of the real block around the El Capitan Entertainment Centre. It is a game space, not a survey-accurate model: the landmark silhouette, street wall and approach read from the player's eye height, while side streets and interiors are simplified.
Real site
- Address: 6840 Hollywood Boulevard, Hollywood, Los Angeles, CA 90028.
- Coordinates: 34.10118 N, 118.34009 W (OSM way
424024147). - Building: the 1921 Hollywood Masonic Temple, designed by John C. Austin in the Classical Revival style; now the El Capitan Entertainment Centre and the home of Jimmy Kimmel Live!.
- Facade: a light stone/render Neoclassical front with six oversized Ionic columns, a recessed main entrance reached by eight stone steps, ornamental iron door grilles, a continuous crosscut-grille transom, two street-level side entrances, and a parapet with the Masonic motto and circular medallions.
- Neighbours: the El Capitan Theatre (6838) immediately west, a modern retail block east, and the Ovation Hollywood frontage (6801) across the four-lane boulevard.
- Sidewalk: the Hollywood Walk of Fame terrazzo strip with brass stars runs along the kerb; the kerb is painted red in the reference photographs.
Late Night TV Studio venue
The game's third venue is the same block, not a separate real site. The building houses
Jimmy Kimmel Live!, so the "Late Night TV Studio" scenario restages 6840 Hollywood Blvd as a
studio arrival: the same stone facade and steps, plus a bulb-lit canopy, a glossy black car at the
kerb, a barrier/stanchion line and an audience queue. VENUE_SPECS["tv_studio"] is a variant of the
Hollywood spec (30.0 m facade instead of 29.6 m, arrival staging instead of the day-time banners),
and it shares this block's reference board rather than owning one.
Game mapping
| Real feature | In-game representation |
|---|---|
| 29.6 m wide, 14.5 m high facade | VENUE_SPECS["hollywood_building"]: facade_width 29.6, facade_height 14.5, front at z = -4 |
| Eight stone steps | stair_count 8, stair_height 0.10, stair_tread 0.38, 12 m wide |
| Six Ionic columns | IonicColonnade at x = -12.4 … 12.4, 4.96 m bay spacing |
| Recessed main entrance + two side doors | central 4.2 m door and 2.5 m side doors with transoms |
| Red event banners | three stylized EL / CAPITAN / LIVE banners in the central bays |
| Masonic motto + medallions | FriezeInscription label and two stone discs |
| El Capitan Theatre | NeighbourBlocks/ElCapitanTheatre with marquee, blade sign and practical light |
| Retail block east | NeighbourBlocks/EastRetailBlock with glazed shopfront |
| Ovation Hollywood | OvationHollywood arcade with seven arched openings, sign and south sidewalk |
| Walk of Fame | WalkOfFame dark terrazzo band with ten stars |
| Four-lane boulevard | double-yellow centre, broken white lane lines, red kerb paint and crosswalk |
| TV Studio arrival staging | VENUE_SPECS["tv_studio"]: same block, bulb_canopy, sedan, handrail, barrier placements |
The generated AI references live in
docs/screens/concepts/hollywood_boulevard/.
They are art direction for lighting, material scale and composition; they are
not texture or geometry sources.
Deliberate simplifications
- Show branding is replaced by the venue-neutral
EL / CAPITAN / LIVEbanner text. The building name and address are retained. - The opposite Ovation frontage is represented as a single arcade block rather than its full mall plan. Interiors, the Metro entrance and side streets are out of playable bounds.
- The AI concept frames are 1280×720 references. The in-game geometry is built from boxes, cylinders and a small number of custom arch/star meshes so it stays inside the Compatibility/Web budget.
- The venue menu offers Day and Night Hollywood rows. Night is the same geometry and scenario with a late-phase offset, not a second baked map; the phase still drives sun, sky, fog, windows, signage and practical lights.
- The landmark facade uses the shared smooth limestone/stone texture rather
than the noisier granite panel tile. The whole venue measures 58,884
triangles across 409 meshes in
test_hollywood_geometry_stays_inside_the_map_budget, well inside the 150k/600 budget. - Local lights use linear attenuation (
omni_attenuation = 1.0). Godot treats0.0as constant falloff, which previously turned the night facade into a flat yellow wall; the sconces now pool light instead.
References
The committed, license-cleared photo board for this block — with the provenance sidecar and the
decisions each photo informed — is in
screens/refs/hollywood/README.md.
- Hollywood Masonic Temple — Wikipedia
- El Capitan Entertainment Centre — OpenStreetMap way 424024147
- El Capitan Theatre — OpenStreetMap way 424024148
- Ovation Hollywood — OpenStreetMap way 151485232
- Hollywood Masonic Temple facade — Wikimedia Commons
- Hollywood Masonic Temple and El Capitan Theatre, 2013 — Wikimedia Commons
Verification
godot --headless --path . --script res://src/test/test_runner.gd
godot --path . --script res://src/test/capture_realism.gd -- --out=/tmp/gig-line-hollywood --stages=day,evening,late
python3 tools/check_docs.py