28 lines
1.2 KiB
Markdown
28 lines
1.2 KiB
Markdown
# Privacy Note
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Gig Line runs locally. The game itself does not include telemetry, analytics,
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accounts, advertising, cloud saves or network requests. It does not access the
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camera, microphone, contacts or location, and the body-camera feature is a
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simulated overlay, not a real recording device.
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Player data is written only to Godot's local `user://` directory:
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- `settings.json`
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- `campaign.json`
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- `shift_results.json`
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- `shift_state.json`
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Those files stay on the player's machine unless the player copies them. Deleting
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the files (or the `Gig Line` user directory) resets the profile. See
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[`docs/getting-started.md`](docs/getting-started.md#save-data-and-migration) for
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locations, migration and rollback instructions.
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The repository's development tools can call OpenRouter when a developer supplies
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`OPENROUTER_API_KEY`; those calls generate or judge development assets and are
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not part of the shipped game. The key and generated review artifacts remain
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local/gitignored.
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Questions about a storefront release should be checked against the final package
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and the provider terms recorded in [`CREDITS.md`](CREDITS.md); external legal and
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storefront approval is still pending for 0.10.0.
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