Phase 4 of the v0.6.0 graphics plan: - tools/bake_ao.py bakes 256² AO maps for every Blender character/gear/prop (Cycles, existing UVs) next to each GLB; Materials.apply_ao() wires the red channel into character slots, gear, and props. Compatibility has no SSAO. - Regenerated brick/concrete/asphalt at 1024² with OpenRouter, derived tangent normal maps via tools/make_normal_maps.py, and wired them through SurfaceMaterials.textured() without changing UV scales. - Evaluated Forward+: boots on desktop Vulkan, but the renderer is project-wide and Web must stay GL Compatibility; v0.6.0 keeps Compatibility (decision in MEMORY/plan). A desktop-only override is deferred. - Recaptured screenshots; compare 11 good / 0 bad. Fixed marquee text alignment. - Tests: baked AO maps exist for all 46 assets; prop/character AO material checks; headless 222/222, Python 69/69, all smokes pass. - Version 0.6.0; ADR-0013 accepted; README/architecture/blender-assets/plan and TODO/DONE updated.
72 lines
2.8 KiB
Python
72 lines
2.8 KiB
Python
import json
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import unittest
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import blender_assets as ba
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import npc_pipeline
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class CatalogueTests(unittest.TestCase):
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def test_contract_matches_npc_pipeline(self):
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self.assertEqual(ba.SLOTS, npc_pipeline.SLOTS)
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self.assertEqual(sorted(ba.BONES), sorted(npc_pipeline.BONES))
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self.assertLessEqual(ba.CHAR_MAX_TRIS, npc_pipeline.MAX_TRIANGLES)
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self.assertLessEqual(ba.CHAR_MAX_VERTS, npc_pipeline.MAX_VERTICES)
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def test_gear_uses_known_attach_points(self):
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for name, attach in ba.GEAR.items():
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self.assertIn(attach, ba.GEAR_ATTACH, name)
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self.assertIn(attach, ba.ATTACH_BLENDER, name)
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def test_character_gear_exists(self):
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layers = set()
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for name, spec in ba.CHARACTERS.items():
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layers.add(spec["layer"])
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for gear in spec.get("gear", []):
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self.assertIn(gear, ba.GEAR, f"{name} -> {gear}")
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# Every NpcAvatar.layer_for() value has a character.
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for layer in ("none", "jacket", "coat", "vest", "dress"):
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self.assertIn(layer, layers)
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def test_emissive_props_use_emissive_palette_entries(self):
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for name, spec in ba.PROPS.items():
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for mat in spec.get("emissive", []):
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self.assertGreater(ba.PALETTE[mat][3], 0.0, f"{name}:{mat}")
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@unittest.skipUnless(ba.MANIFEST.is_file(), "Blender assets not built")
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class BuiltAssetTests(unittest.TestCase):
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def test_every_asset_audits_clean(self):
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bad = {}
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for category, name in ba.catalogue():
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result = ba.audit_asset(category, name)
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if not result["ok"]:
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bad[name] = result["issues"]
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self.assertEqual(bad, {})
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def test_manifest_covers_catalogue(self):
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manifest = json.loads(ba.MANIFEST.read_text(encoding="utf-8"))
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self.assertEqual(set(manifest["assets"]), {n for _, n in ba.catalogue()})
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def test_manifest_paths_stay_in_the_library(self):
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manifest = json.loads(ba.MANIFEST.read_text(encoding="utf-8"))
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for name, entry in manifest["assets"].items():
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self.assertTrue(entry["path"].startswith("assets/models/blender/"), name)
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if entry["category"] == "npc_gear":
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self.assertIn(entry["attach"], ba.GEAR_ATTACH, name)
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def test_baked_ao_maps_exist_for_every_asset(self):
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from PIL import Image
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for name, entry in json.loads(
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ba.MANIFEST.read_text(encoding="utf-8"))["assets"].items():
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path = ba.OUT_DIR / entry["category"] / f"{name}_ao.png"
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self.assertTrue(path.is_file(), path)
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with Image.open(path) as image:
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self.assertEqual(image.size, (256, 256), path)
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def test_sources_are_hidden_from_godot(self):
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self.assertTrue((ba.SRC_DIR / ".gdignore").is_file())
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if __name__ == "__main__":
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unittest.main()
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