- Replace the alley with the 27 m Comedy Store-inspired hall, signature canopy, circular blade sign, red curtain bays, west entrance, low-rise neighbours, dry hillside and opposite frontage. - Add day/night/across-street concept frames and real-site mapping notes. - Expose the Joke Shop day stage in the realism captures and refresh the gallery shots. - Render multiline HUD/wand strings correctly and list carried items in the wand panel. - Add the Joke Shop layout/budget tests and update docs, roadmap and changelog.
1.8 KiB
1.8 KiB
Gig Line Documentation
This folder holds the project documentation, visual references and generated QA evidence.
Start here
../PLAN.md— product and game-design plangameplay.md— controls, venues and escalationjoke-shop-map.md— Sunset Strip real-site mappingtutorial.md— first-shift tutorial beatsarchitecture.md— arc42 system architecturegetting-started.md— setup, run/test commands and controlsasset-tooling.md— image/model pipelines and screenshot gatesdevelopment-status.md— implemented features and current gapssmoke-checklist.md— manual verificationui-copy.md— screen, copy and button inventoryRELEASING.md— export, CI and publishing workflowadr/README.md— architecture decisions
Visual references
screens/README.md— concepts, designs, screenshots and realism runsblender_previews/README.md— character/gear/prop previewsscreenshots/README.md— committed game galleryscreen-design-report.md— latest screen-design judge result
Quick preview
| Reference | Screenshot |
|---|---|
| Venue design | ![]() |
| Current entrance | ![]() |
| Character sheet | ![]() |
| Prop sheet | ![]() |



