- Set project.godot to 0.9.2 and add the matching changelog entry. - Renumber the postponed work to 0.9.3 UI, 0.9.4 NPC, 0.9.5 textures and 0.9.6 integration, with 0.10.0 as the next minor release candidate. - Remove the 1.0.0 milestone and post-1.0 planning; plan only 0.x patch/minor increments. - Synchronize README, PLAN, architecture, status, memory and UI-copy version references.
5.5 KiB
5.5 KiB
UI copy and button inventory
Status: audit in progress for the 0.9.3 UI polish patch.
Screen inventory
| Screen / panel | Owner | Primary actions | Notes |
|---|---|---|---|
| Start / venue menu | start_menu.gd |
Continue shift, choose venue, Help, Settings, Quit | Campaign status and free-play venues share this screen. |
| Tutorial card | tutorial_overlay.gd |
F1 skip | Non-blocking; no mouse capture. |
| HUD | hud.gd |
Observe, target, inspect, wheel, radio, flashlight, body camera, door, pause | No interactive controls; must stay mouse-transparent. |
| Action wheel | action_radial.gd |
Choose de-escalation/access/radio action | Confirm with Space/click; cancel with Esc/RMB. |
| Access inspection | hud.gd |
A = admit, D = refuse | Real access evidence cards. |
| Wand screening | hud.gd |
A = admit, D = refuse | Shows alert and carried items. |
| Radio / emergency | radio_panel.gd |
Send request / hold Send emergency, Cancel | Normal click vs emergency hold. |
| Pause | pause_overlay.gd |
Resume, restart, Settings, quit to menu | Esc resumes. |
| Settings | settings_panel.gd |
Apply, Cancel, Replay tutorial, Reset campaign, rebind controls | Destructive reset asks for confirmation. |
| Help | help_overlay.gd |
Filter controls, Close | Policy card and current bindings. |
| Shift review | shift_review.gd |
Continue campaign, timeline, return to menu, quit | Campaign next step is shown here. |
| Timeline | event_timeline.gd |
Previous, Next, Close | Review evidence stepper. |
Canonical terms
- Admit / refuse — access decisions. Do not alternate with “allow / deny” or “grant / reject” in player-facing controls.
- Warning — Level 2.
- Blocking — Level 3 positioning; do not call it “force”.
- Assistance — Level 4 radio call; emergency is Level 5.
- Body camera — always two words.
- Shift review — the end-of-shift screen; “review” alone is acceptable in prose.
- Continue campaign — advance to the next venue.
- Return to menu — leave the review to the venue menu (it does not start a new shift by itself).
- Send request — non-emergency assistance; Send emergency — emergency call.
- Hollywood Boulevard — Day / Night — the two scenery variants in the venue menu. Use an em dash and title case for the variant; do not call them “maps” in player-facing copy.
Button labels and states
| Surface | Label | Behavior | State audit |
|---|---|---|---|
| Start menu | Continue shift — | Resume/advance campaign | Hidden when complete; venue-specific |
| Start menu | Venue rows | Start free-play/campaign venue | Hover/focus/pressed styled |
| Start menu | Help | Open Help overlay | Standard button |
| Start menu | Settings | Open Settings | Standard button |
| Start menu | Quit game | Exit application | Destructive; label clarifies scope |
| Tutorial | F1 skip tutorial | Skip lesson | Keyboard only, non-blocking |
| Action wheel | Stop/Look/Point/No/Ask/Inspect/Wand/Warn/Block/Reason/Recognize/Radio | Choose verb | Hover/selection highlight |
| Inspection | A = admit · D = refuse entry | Access decision | Keyboard hints, policy text |
| Wand | A = admit · D = refuse entry | Screening decision | Keyboard hints, item/alert text |
| Radio | Send request | Submit assistance | Normal click |
| Radio | Send emergency | Submit emergency | Hold-to-confirm; Cancel aborts |
| Radio | Cancel | Close form | Standard button |
| Pause | Resume | Resume shift | Default focus |
| Pause | Restart shift | Restart current shift | Standard button |
| Pause | Settings | Open Settings | Standard button |
| Pause | Quit to menu | Return to venue menu | Standard button |
| Settings | Apply settings | Persist settings | Standard button |
| Settings | Cancel | Discard edits | Standard button |
| Settings | Replay tutorial | Clear tutorial flags and restart Hollywood | Standard button |
| Settings | Reset campaign | Confirmed campaign reset | Confirmation dialog |
| Help | Close | Close overlay | Standard button |
| Review | Continue campaign | Start next venue | Hidden when campaign complete |
| Review | Body camera timeline | Open event timeline | Standard button |
| Review | Return to menu | Return to venue menu | Standard button |
| Review | Quit game | Exit application | Standard button |
| Timeline | Previous / Next / Close | Step/close evidence | Standard buttons |
Button/label issues found
- HUD inspection and wand used “allow/deny” versus “admit/refuse”; both now use A = admit · D = refuse entry.
- Shift review’s old “Run another shift” actually returned to the menu; renamed Return to menu.
- Radio emergency action used all-caps while assistance used sentence case; both are now sentence case, with the warning in the panel title/hold hint.
- Normal radio send was previously wired only to the emergency hold handlers; fixed in 0.8.1 and covered by
test_radio_panel.gd. - “Quit” was ambiguous between menu and application exit; both application-exit buttons now read Quit game.
- Settings “Apply” was made verb+object as Apply settings.
Remaining audit work
- Player-facing labels are now routed through
content/strings.en.json; numeric values, empty-state clears and debug-only text remain in code by design. - Verify focus/hover/pressed/disabled states with keyboard, gamepad and mouse.
- Test long strings and 1.75x HUD font scale.
- Capture every dialog/button state and run
screen_designs.py compareplus the pinned judge.