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security-game/docs/blender_previews
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Blender previews

Committed contact sheets for the character, gear and prop library. Per-asset Cycles renders (*.png) are local development output and gitignored; the sheets below are the review artefacts and are built with blender_assets.py render + sheet, npc_baseline.py sheet/compare, or the capture harnesses.

Sheet What it records
sheet_npc.jpg
sheet_npc.jpg
Eight skinned character variants (casual, jacket, coat, hi-vis vest, dress, hoodie, firefighter, guard) with their gear attach points.
sheet_npc_baseline.jpg
sheet_npc_baseline.jpg
Neutral studio baseline: 8 characters x front, three-quarter, profile, back, full body and crowd views.
sheet_makehuman_head.jpg
sheet_makehuman_head.jpg
MakeHuman head: front, three-quarter and profile review views. The owner accepted the basic head; the automated vision gate still rejects the eye/lid region as deferred polish. See ../makehuman-head-review.md.
sheet_npc_baseline_compare-body.jpg
sheet_npc_baseline_compare-body.jpg
Neck/shoulder transition: fuller neck base and a lower shoulder root.
sheet_npc_baseline_compare-face-detail.jpg
sheet_npc_baseline_compare-face-detail.jpg
Face detail: nose ala wings, a single rounded mouth and a darker ear concha.
sheet_npc_baseline_compare-face.jpg
sheet_npc_baseline_compare-face.jpg
Face-depth pass: recessed sclera, upper lid and sculpted chin/cheek planes.
sheet_npc_baseline_compare-p1.jpg
sheet_npc_baseline_compare-p1.jpg
0.9.4 P1 pass: tourist photo-prop visibility and the refit backpack straps.
sheet_npc_baseline_compare-shoes.jpg
sheet_npc_baseline_compare-shoes.jpg
Footwear: rounded toe/heel caps on shoes and responder boots.
sheet_npc_baseline_compare-tex256.jpg
sheet_npc_baseline_compare-tex256.jpg
128 -> 256 px NPC slot maps on the same camera.
sheet_npc_baseline_compare-texuv.jpg
sheet_npc_baseline_compare-texuv.jpg
4x fabric weave with the baked per-character AO removed.
sheet_npc_baseline_compare-torso.jpg
sheet_npc_baseline_compare-torso.jpg
Torso/hip taper without changing the skeleton or build multipliers.
sheet_npc_roster_0.9.9.jpg
sheet_npc_roster_0.9.9.jpg
0.9.9 shipped roster: all twelve roles on the CC0 Quaternius bases, full body.
sheet_npc_roster_views_0.9.9.jpg
sheet_npc_roster_views_0.9.9.jpg
0.9.9 roster: front and profile per role, for silhouette and gear placement.
sheet_npc_roster_poses_0.9.9.jpg
sheet_npc_roster_poses_0.9.9.jpg
0.9.9 roster: idle, seated and walk-contact poses on six representative roles.
sheet_npc_roster_crowd_0.9.9.jpg
sheet_npc_roster_crowd_0.9.9.jpg
0.9.9 roster at the 8 m crowd distance a player actually sees.
sheet_npc_crowd_prototypes.jpg
sheet_npc_crowd_prototypes.jpg
Four approved crowd-variety looks queued for the 12-character roster.
sheet_npc_gear.jpg
sheet_npc_gear.jpg
Fifteen gear pieces authored in attach space: helmet, sunglasses, bags, tank, lanyard and the nine hand items. Caps and hoods are retired (owner, 2026-11-06).
sheet_npc_gear_on_character.jpg
sheet_npc_gear_on_character.jpg
Every gear piece worn by a real avatar through the runtime attach path: helmet, sunglasses, lanyard, bags, tank and the nine hand items.
sheet_npc_hands_compare.jpg
sheet_npc_hands_compare.jpg
Hand pass: wider palms, segmented fingers and a separate thumb.
sheet_npc_hands_grip_compare.jpg
sheet_npc_hands_grip_compare.jpg
Grip pass: the forward hand-item offset that puts props in the palm.
sheet_head_proto_before_after.jpg
sheet_head_proto_before_after.jpg
Head overhaul sign-off: current _face vs the s48 connected-shell prototype at 1.85 m front/three-quarter/profile.
sheet_npc_sources_research.jpg
sheet_npc_sources_research.jpg
External character-source evaluation (CC0/CC-BY) for the roster research.
sheet_props.jpg
sheet_props.jpg
Twenty street and venue props with baked maps, ground contact and collider footprints.
sheet_texture_refinement_0.9.5.jpg
sheet_texture_refinement_0.9.5.jpg
0.9.5 texture refinement before/after: pavers, awning stripes and NPC fabric.

The acceptance criteria for these sheets are in ../npc-visual-review.md, the measurements in ../npc-visual-review.md#proportion-audit and ../3d-model-review.md, and the asset contract in ../blender-assets.md.