The design catalogue grew to 19 screens, but only the original twelve had an AI reference; the rest still showed "design -" in `list`. Generated the missing set so every screen can be reviewed against an intended look: - wand screening (metal-detected panel with carried items and allow/deny) - Joke Shop queue, TV Studio arrival, crowd panic, responder arrival - body-camera timeline, escalation HUD `generate` now loads `.env` the same way `judge` does, so `--ai` no longer needs the API key exported by hand. Each reference is 1280x720; the twelve existing mockups were kept (no `--force`). Verification: `list` reports 19 designs, Python tooling 53/53, headless suite 182/182, `compare` still 6 good / 0 bad on the captured screens. Version 0.3.2.
885 B
885 B
TODO
Godot 4.3 prototype. Latest release v0.3.2 (mockup set). Headless suite 182/182 plus 53 Python tooling tests; the session, PLAN-verb, crowd, emergency, timeline, audio, scenario-content, and windowed focus/radial smokes pass. Anonymous downloads are enabled on the host.
All planned backlog sections are complete (see DONE.md). Optional future ideas live below.
Future ideas (optional, not scheduled)
- Live 3D body-camera replay (the timeline is text-only today).
- LOD/culling for NPCs if
MAX_LIVE_NPCSgrows past the measured 16-avatar budget. - Additional venues or seasonal events authored from the new
.tresfiles. - Real voice/dialogue audio (the crowd bed and radio crackle are procedural).
- Swap the primitive prop builder for an image-to-mesh model API behind the same
assets/models/generated/<prop>.glbcontract.