- Delete Rules.Tone/TONE_NAMES, NpcProfile.tone_modifiers, tone params on NPCController.roll_reaction/apply_player_action; dialogue_lines flattened to Array[String]; HUD tone label, T binding, and hud.tone_prefix removed - Docs updated everywhere (PLAN, README, DONE, MEMORY); PLAN section heading 'Tone and Design Direction' -> 'Design Direction' - Add .gitea/workflows/build.yml: checks job (import+tests) on push/PR; full build job (export templates, Linux/Windows/macOS exports, artifact upload, and tag-based Gitea release publish via GITEA_TOKEN) on tags/dispatch - Remove old .github/workflows/ci.yml to avoid double runs - Add venue cycling (V) across all three scenarios with hud.venue_switched - Refresh README screenshots to match the new HUD - 53/53 tests pass, boot smoke clean
97 lines
3.3 KiB
YAML
97 lines
3.3 KiB
YAML
name: Full build
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on:
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push:
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branches: [main]
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tags: ["v*"]
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pull_request:
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workflow_dispatch:
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jobs:
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checks:
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name: Import + headless tests
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v4
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- name: Install Godot 4.3
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run: |
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curl -sL -o /tmp/godot.zip \
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https://github.com/godotengine/godot/releases/download/4.3-stable/Godot_v4.3-stable_linux.x86_64.zip
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unzip -qo /tmp/godot.zip -d /tmp/godot-bin
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sudo install /tmp/godot-bin/Godot_v4.3-stable_linux.x86_64 /usr/local/bin/godot
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- name: Cache imported assets
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uses: actions/cache@v4
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with:
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path: .godot
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key: godot-import-${{ hashFiles('project.godot', 'src/**/*.gd', 'content/**/*.json') }}
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- name: Import project (build class cache)
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run: godot --headless --import
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- name: Run headless test suite
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shell: bash
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run: |
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set +e
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output=$(godot --headless --path . --script res://src/test/test_runner.gd 2>&1)
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status=$?
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echo "$output"
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echo "exit=$status"
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if [ "$status" -ne 0 ]; then
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echo "::error::Tests failed"
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exit 1
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fi
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if echo "$output" | grep -q "SCRIPT ERROR"; then
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echo "::error::Script errors detected"
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exit 1
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fi
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build:
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name: Full desktop build + optional release
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# Tags and manual dispatches produce installable binaries. Branch pushes and
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# pull requests only run the cheap checks job (export templates are ~1 GB).
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if: startsWith(github.ref, 'refs/tags/') || github.event_name == 'workflow_dispatch'
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runs-on: ubuntu-latest
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needs: checks
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steps:
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- uses: actions/checkout@v4
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- name: Install Godot 4.3 and export templates
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run: |
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curl -sL -o /tmp/godot.zip \
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https://github.com/godotengine/godot/releases/download/4.3-stable/Godot_v4.3-stable_linux.x86_64.zip
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unzip -qo /tmp/godot.zip -d /tmp/godot-bin
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sudo install /tmp/godot-bin/Godot_v4.3-stable_linux.x86_64 /usr/local/bin/godot
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curl -sL -o /tmp/templates.tpz \
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https://github.com/godotengine/godot/releases/download/4.3-stable/Godot_v4.3-stable_export_templates.tpz
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mkdir -p ~/.local/share/godot/export_templates/4.3.stable
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cd /tmp && rm -rf tpl && mkdir tpl && unzip -qo templates.tpz -d tpl
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cp tpl/templates/* "$HOME/.local/share/godot/export_templates/4.3.stable/" 2>/dev/null || true
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ls "$HOME/.local/share/godot/export_templates/4.3.stable" | head -5
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- name: Import project
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run: godot --headless --import
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- name: Export Linux, Windows, macOS
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run: |
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chmod +x tools/*.sh
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./tools/build_releases.sh
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- name: Upload installers (workflow_dispatch)
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if: github.event_name == 'workflow_dispatch'
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uses: actions/upload-artifact@v4
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with:
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name: step-line-build
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path: build/*
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if-no-files-found: error
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- name: Publish Gitea release (tags only)
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if: startsWith(github.ref, 'refs/tags/')
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env:
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GITEA_TOKEN: ${{ secrets.GITEA_TOKEN }}
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VERSION: ${{ github.ref_name }}
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run: |
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chmod +x tools/publish_release.sh
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./tools/publish_release.sh "${VERSION#v}"
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