Rendering and presentation - Shared surface-material module (src/game/materials.gd) with per-surface roughness/metallic/uv profiles; ACES tonemapping, glow, fog and phase-driven sky energy. WorldBuilder rebuilt on those profiles with facade windows that light up, door trim/handles, curb, lane dashes, bollards, bench, bin and planter foliage. - NPC silhouettes: per-role clothing palettes, caps/hoods/backpacks/sunglasses, hands and shoes, arm/leg walk swing. - Six generated low-poly GLB props (bollards, bench, bin, planter, newspaper box, hydrant) built by tools/model_pipeline.py, loaded by WorldBuilder with a procedural fallback; ADR-0012. Selection and movement - Focus ranking by view angle then distance (NpcFocus.rank_indices); Tab and the mouse wheel cycle nearby people initially, right click clears focus with a re-acquire grace, HUD shows the candidate count, Shift walks at half speed. ADR-0011. Windowed smoke extended to cover wheel cycling and clearing. QA tooling - screen_designs.py catalogue grown to 19 screens (8 scene, 11 UI) plus a `list` subcommand; draft generation keeps existing AI references unless --force. Web export - New Web preset using the non-threaded Godot template (static hosting, no COOP/COEP). tools/build_releases.sh exports build/web and packages build/step-line-web-<ver>.zip; publish_release.sh uploads it with the desktop artifacts. test_web_export.gd covers the preset and release wiring. Verification - Headless suite 177 -> 181, Python tooling 53 tests, all eight smokes pass (including the windowed focus/wheel smoke). Web bundle serves index.html, index.wasm (35 MB) and index.pck (30 MB) with HTTP 200 from a static server. - Version 0.3.0; README, PLAN, RELEASING, TODO/DONE and MEMORY updated.
131 lines
4.8 KiB
Bash
Executable File
131 lines
4.8 KiB
Bash
Executable File
#!/usr/bin/env bash
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# Publish a release to the Gitea/Forgejo host, uploading the built artifacts.
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#
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# Requires:
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# - GITEA_TOKEN (token with write access) OR credentials usable for basic auth
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# (e.g. the same ones stored in ~/.git-credentials by `git push`)
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# - build artifacts from tools/build_releases.sh (+ optional installer/AppImage)
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#
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# Usage:
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# GITEA_TOKEN=xxx ./tools/publish_release.sh [version]
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# (version defaults to config/version from project.godot)
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set -euo pipefail
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REPO="${REPO:-zwitschi/security-game}"
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HOST="${HOST:-https://git.allucanget.biz}"
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VERSION="${1:-$(grep -oP 'config/version="\K[^"]+' project.godot)}"
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TAG="v$VERSION"
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# AUTH is a curl argument list. Populated by the first available method:
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# 1. GITEA_TOKEN explicit token (repo secret in CI)
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# 2. GITEA_AUTH_HEADER a ready-made "Authorization: ..." header
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# 3. ~/.git-credentials basic auth for HOST
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# 4. the checkout's git extraheader (Gitea Actions runners inject one for the
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# job; this is what makes tag builds publish without any repo secret)
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AUTH=()
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if [[ -n "${GITEA_TOKEN:-}" ]]; then
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AUTH=(-H "Authorization: token $GITEA_TOKEN")
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elif [[ -n "${GITEA_AUTH_HEADER:-}" ]]; then
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AUTH=(-H "$GITEA_AUTH_HEADER")
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elif [[ -f "$HOME/.git-credentials" ]]; then
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CRED="$(python3 -c "
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import os
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for l in open(os.path.expanduser('~/.git-credentials')):
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if '$HOST'.split('//')[1] in l:
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print(l.split('://',1)[1].split('@')[0]); break")"
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if [[ -z "$CRED" ]]; then
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echo "error: no credentials for $HOST in ~/.git-credentials" >&2
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exit 1
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fi
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# curl basic auth. (Previously only CRED was set, so ${AUTH[@]} was unbound
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# under `set -u` and every API call failed silently.)
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AUTH=(-u "$CRED")
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fi
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if [[ ${#AUTH[@]} -eq 0 ]]; then
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# Gitea Actions: actions/checkout configures a local extraheader with the
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# runner's credentials. Reuse it for the API (the same server, so the header is
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# valid for $HOST too).
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GIT_HEADER="$(git config --local --get-regexp '^http\..*\.extraheader$' 2>/dev/null | head -n1 | cut -d' ' -f2- || true)"
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if [[ -n "${GIT_HEADER:-}" ]]; then
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AUTH=(-H "$GIT_HEADER")
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fi
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fi
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if [[ ${#AUTH[@]} -eq 0 ]]; then
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echo "error: no credentials. Set GITEA_TOKEN, GITEA_AUTH_HEADER, or provide ~/.git-credentials." >&2
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exit 1
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fi
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# Artifacts that must exist (run tools/build_releases.sh first).
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portables=(
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"build/step-line-linux-$VERSION.x86_64"
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"build/step-line-windows-$VERSION.exe"
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"build/step-line-macos-$VERSION.zip"
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)
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extras=(
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"build/step-line-setup-$VERSION.exe"
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"build/step-line-$VERSION-x86_64.AppImage"
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"build/step-line-web-$VERSION.zip"
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)
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all_artifacts=("${portables[@]}")
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for f in "${extras[@]}"; do
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if [[ -f "$f" ]]; then
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all_artifacts+=("$f")
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else
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echo "note: optional artifact missing (skipping): $f"
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fi
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done
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API="$HOST/api/v1/repos/$REPO/releases"
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echo "==> Creating release $TAG on $HOST/$REPO"
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RELEASE_ID="$(curl -s -X POST "$API" "${AUTH[@]}" \
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-H "Content-Type: application/json" \
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-d "{\"tag_name\":\"$TAG\",\"name\":\"$TAG\",\"body\":\"Step Line $VERSION — playable prototype. See README for controls.\",\"draft\":false,\"prerelease\":false}" \
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| python3 -c "import sys,json;print(json.load(sys.stdin).get('id',''))" 2>/dev/null || true)"
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# If the release already exists (tag already pushed), reuse it.
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if [[ -z "$RELEASE_ID" ]]; then
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RELEASE_ID="$(curl -s "${AUTH[@]}" "$API/tags/$TAG" | python3 -c "import sys,json;print(json.load(sys.stdin).get('id',''))" 2>/dev/null || true)"
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fi
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if [[ -z "$RELEASE_ID" ]]; then
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echo "error: could not create or find release $TAG" >&2
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exit 1
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fi
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echo "Release id: $RELEASE_ID"
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for f in "${all_artifacts[@]}"; do
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if [[ ! -f "$f" ]]; then
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echo "error: missing artifact $f — run ./tools/build_releases.sh first" >&2
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exit 1
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fi
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echo "==> Uploading $(basename "$f")"
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# Fail loudly: a silent 4xx here used to leave a release with no artifacts while
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# the job still reported success.
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code="$(curl -sS -o /tmp/release-upload.json -w '%{http_code}' --retry 2 \
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-X POST "$API/$RELEASE_ID/assets" "${AUTH[@]}" -F "attachment=@$f" || true)"
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if [[ "$code" != "201" && "$code" != "200" ]]; then
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echo "error: upload of $(basename "$f") failed with HTTP $code" >&2
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cat /tmp/release-upload.json >&2 || true
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echo "" >&2
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exit 1
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fi
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done
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# Verify the release actually carries the artifacts we just sent.
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have="$(curl -sS "${AUTH[@]}" "$API/$RELEASE_ID" | python3 -c "
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import sys, json
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try:
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d = json.load(sys.stdin)
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except Exception:
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print(0); raise SystemExit
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print(len(d.get('assets', [])))" 2>/dev/null || echo 0)"
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if [[ "${have:-0}" -lt "${#all_artifacts[@]}" ]]; then
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echo "error: release has $have assets, expected ${#all_artifacts[@]}" >&2
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exit 1
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fi
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echo "Verified $have artifacts on the release"
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echo ""
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echo "Release live: $HOST/$REPO/releases/tag/$TAG"
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