Rendering and presentation - Shared surface-material module (src/game/materials.gd) with per-surface roughness/metallic/uv profiles; ACES tonemapping, glow, fog and phase-driven sky energy. WorldBuilder rebuilt on those profiles with facade windows that light up, door trim/handles, curb, lane dashes, bollards, bench, bin and planter foliage. - NPC silhouettes: per-role clothing palettes, caps/hoods/backpacks/sunglasses, hands and shoes, arm/leg walk swing. - Six generated low-poly GLB props (bollards, bench, bin, planter, newspaper box, hydrant) built by tools/model_pipeline.py, loaded by WorldBuilder with a procedural fallback; ADR-0012. Selection and movement - Focus ranking by view angle then distance (NpcFocus.rank_indices); Tab and the mouse wheel cycle nearby people initially, right click clears focus with a re-acquire grace, HUD shows the candidate count, Shift walks at half speed. ADR-0011. Windowed smoke extended to cover wheel cycling and clearing. QA tooling - screen_designs.py catalogue grown to 19 screens (8 scene, 11 UI) plus a `list` subcommand; draft generation keeps existing AI references unless --force. Web export - New Web preset using the non-threaded Godot template (static hosting, no COOP/COEP). tools/build_releases.sh exports build/web and packages build/step-line-web-<ver>.zip; publish_release.sh uploads it with the desktop artifacts. test_web_export.gd covers the preset and release wiring. Verification - Headless suite 177 -> 181, Python tooling 53 tests, all eight smokes pass (including the windowed focus/wheel smoke). Web bundle serves index.html, index.wasm (35 MB) and index.pck (30 MB) with HTTP 200 from a static server. - Version 0.3.0; README, PLAN, RELEASING, TODO/DONE and MEMORY updated.
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1.1 KiB
Markdown
20 lines
1.1 KiB
Markdown
# TODO
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Godot 4.3 prototype. Latest release **v0.3.0** (rendering, model pipeline, selection pass and a
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Web build). Headless suite **181/181** plus **53** Python tooling tests; the session, PLAN-verb, crowd, emergency, timeline, audio, scenario-content, and
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windowed focus/radial smokes pass. Anonymous downloads are enabled on the host.
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All planned backlog sections are complete (see `DONE.md`). Optional future ideas live below.
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## Future ideas (optional, not scheduled)
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- [ ] Live 3D body-camera replay (the timeline is text-only today).
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- [ ] LOD/culling for NPCs if `MAX_LIVE_NPCS` grows past the measured 16-avatar budget.
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- [ ] Additional venues or seasonal events authored from the new `.tres` files.
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- [ ] Real voice/dialogue audio (the crowd bed and radio crackle are procedural).
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- [ ] Swap the primitive prop builder for an image-to-mesh model API behind the same
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`assets/models/generated/<prop>.glb` contract.
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- [ ] Texture atlas for the props so they share one material instead of one per part.
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- [ ] Regenerate the AI screen mockups for the seven new catalogue entries (only the
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deterministic wireframes exist so far).
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