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security-game/docs/screens/concepts/hollywood_boulevard/README.md
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Map 1: rebuild Hollywood as the El Capitan landmark
Replace the generic boulevard facade with a stylized 6840 Hollywood Blvd block: six Ionic columns, eight stone steps, Masonic frieze/medallions, event banners, side doors, El Capitan Theatre and retail neighbours, Ovation Hollywood arcade, Walk of Fame and four-lane street markings.

Add the Day and Night Hollywood venue-menu rows. Night uses a phase-time offset so a full-length shift stays in LATE while the clock starts at zero; late routine traffic keeps the street populated and the offset round-trips through checkpoint restore.

Retune local-light falloff to linear attenuation, add a cool north sky fill, and use the smooth limestone facade texture. Refresh the staged gallery and map references; add geometry-budget, menu, night-offset and late-traffic tests.
2026-11-02 12:34:48 +01:00

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# Hollywood Boulevard references
AI-generated art-direction frames for the real El Capitan Entertainment Centre
block at 6840 Hollywood Boulevard. They are generated with
`tools/scene_concepts.py generate --group scene --only ...` and are not shipped
game textures. The geometry mapping and source links are in
[`../../../hollywood-boulevard-map.md`](../../../hollywood-boulevard-map.md).
## Entrance — day
![El Capitan Entertainment Centre entrance in daylight](hollywood_boulevard_entrance_day.png)
## Entrance — night
![El Capitan Entertainment Centre entrance at night](hollywood_boulevard_entrance_night.png)
## Across the boulevard
![Ovation Hollywood frontage across the boulevard](hollywood_boulevard_across_street.png)