Blender previews
Committed contact sheets for the character, gear and prop library. Per-asset Cycles renders
(*.png) are local development output and gitignored; the sheets below are the review artefacts
and are built with blender_assets.py render + sheet, npc_baseline.py sheet/compare, or the
capture harnesses.
| Sheet | What it records |
|---|---|
sheet_npc.jpg |
Eight skinned character variants (casual, jacket, coat, hi-vis vest, dress, hoodie, firefighter, guard) with their gear attach points. |
sheet_npc_baseline.jpg |
Neutral studio baseline: 8 characters x front, three-quarter, profile, back, full body and crowd views. |
sheet_makehuman_head.jpg |
MakeHuman head: front, three-quarter and profile review views. The owner accepted the basic head; the automated vision gate still rejects the eye/lid region as deferred polish. See ../makehuman-head-review.md. |
sheet_npc_baseline_compare-body.jpg |
Neck/shoulder transition: fuller neck base and a lower shoulder root. |
sheet_npc_baseline_compare-face-detail.jpg |
Face detail: nose ala wings, a single rounded mouth and a darker ear concha. |
sheet_npc_baseline_compare-face.jpg |
Face-depth pass: recessed sclera, upper lid and sculpted chin/cheek planes. |
sheet_npc_baseline_compare-p1.jpg |
0.9.4 P1 pass: tourist photo-prop visibility and the refit backpack straps. |
sheet_npc_baseline_compare-shoes.jpg |
Footwear: rounded toe/heel caps on shoes and responder boots. |
sheet_npc_baseline_compare-tex256.jpg |
128 -> 256 px NPC slot maps on the same camera. |
sheet_npc_baseline_compare-texuv.jpg |
4x fabric weave with the baked per-character AO removed. |
sheet_npc_baseline_compare-torso.jpg |
Torso/hip taper without changing the skeleton or build multipliers. |
sheet_npc_roster_0.9.9.jpg |
0.9.9 shipped roster: all twelve roles on the CC0 Quaternius bases, full body. |
sheet_npc_roster_views_0.9.9.jpg |
0.9.9 roster: front and profile per role, for silhouette and gear placement. |
sheet_npc_roster_poses_0.9.9.jpg |
0.9.9 roster: idle, seated and walk-contact poses on six representative roles. |
sheet_npc_roster_crowd_0.9.9.jpg |
0.9.9 roster at the 8 m crowd distance a player actually sees. |
sheet_npc_crowd_prototypes.jpg |
Four approved crowd-variety looks queued for the 12-character roster. |
sheet_npc_gear.jpg |
Fifteen gear pieces authored in attach space: helmet, sunglasses, bags, tank, lanyard and the nine hand items. Caps and hoods are retired (owner, 2026-11-06). |
sheet_npc_hands_compare.jpg |
Hand pass: wider palms, segmented fingers and a separate thumb. |
sheet_npc_hands_grip_compare.jpg |
Grip pass: the forward hand-item offset that puts props in the palm. |
sheet_head_proto_before_after.jpg |
Head overhaul sign-off: current _face vs the s48 connected-shell prototype at 1.85 m front/three-quarter/profile. |
sheet_npc_sources_research.jpg |
External character-source evaluation (CC0/CC-BY) for the roster research. |
sheet_props.jpg |
Twenty street and venue props with baked maps, ground contact and collider footprints. |
sheet_texture_refinement_0.9.5.jpg |
0.9.5 texture refinement before/after: pavers, awning stripes and NPC fabric. |
The acceptance criteria for these sheets are in ../npc-visual-review.md,
the measurements in ../npc-visual-review.md#proportion-audit and
../3d-model-review.md, and the asset contract in
../blender-assets.md.






















