- add the v2 runtime picks: per-phase skyline panoramas, brick, sidewalk pavers, dry/wet asphalt, awning canvas, and their normal maps - add the realism tooling and evidence: tools/scene_concepts.py, capture_realism.gd, concept frames, reports/sheets, and tests - retune phase lighting/fog/exposure, add sun yaw, brighten the night glow, add the flashlight beam mesh, and rebuild the planter/tree assets - regenerate all eleven staged screenshots from the current build; compare is 11 good / 0 bad - finish the visual-alignment closeout in DONE/TODO, update architecture, blender-assets, PLAN, and ignore rules (editable Blender sources untracked) - keep the judge retry and document the verified default judge model Verification: headless 227/227; Python tooling 86/86; check_screenshots 11/11.
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Realism follow-ups (v0.6.1 candidates)
- Fixed ground exposure for the entrance view: the morning sun now sits at 34° elevation instead of 50°, so the facade shades the near sidewalk and props cast long shadows. Ground luminance went 95 → 83 against the concept's 78 (it was 173 before the realism pass), with the boulevard at 82 and the street at 81.
- [-] Make the flashlight read in the dark: the
06-night-flashlightconcept shows a visible beam, but a Compatibility spot light only brightens the near wall. A cheap fake cone (an additive mesh or a light-shaft quad) would sell it, and the night mockup expects it. - NPC skin/clothing still reads as low-poly next to the concepts (judge
characters≈ 0–1). The Blender library has the budgets for one more detail pass (fingers, sleeves, faces). - Re-check the
screen_designs.py judgedefault model (google/gemini-2.5-flash-lite): on 2026-11-01 it returned 7 match / 4 review / 0 diff without a provider error;--modeloverride is documented inREADME.md. - Add the two venue stages to the committed gallery (they are capture-only today) and give the Joke Shop and studio their own geometry so their concept comparisons are geometric, not just lighting.
Future ideas (optional, not scheduled)
- Live 3D body-camera replay (the timeline is text-only today).
- Additional venues or seasonal events authored from the new
.tresfiles. - Real voice/dialogue audio (the crowd bed and radio crackle are procedural).
- Swap the primitive prop builder for an image-to-mesh model API behind the same
assets/models/generated/<prop>.glbcontract.