Group the top-level docs into docs/project, docs/design, docs/assets and docs/process, each with its own README index. Delete the superseded docs/screens/head-review page and sheets. Rewrite every markdown link, absolute docs path and tool/test reference to the new locations, fix the pre-existing broken anchors and remove the dead Joke Shop photo-board link. check_docs OK, Python tooling 167/167.
54 lines
3.3 KiB
Markdown
54 lines
3.3 KiB
Markdown
# Gig Line Documentation
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Documentation is grouped by category. Product intent, the gap analysis and the release roadmap
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live in [`../PLAN.md`](../PLAN.md); the executable task list is [`../TODO.md`](../TODO.md); the
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workflow rules are in [`../AGENTS.md`](../AGENTS.md).
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## Categories
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| Folder | Contents |
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| --- | --- |
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| [`project/`](project/README.md) | Architecture (arc42) and the implemented-features status |
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| [`design/`](design/README.md) | Gameplay, venues, UI copy, accessibility and known limitations |
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| [`assets/`](assets/README.md) | Blender library, asset tooling, NPC sourcing and the 3D model review |
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| [`process/`](process/README.md) | Setup/controls, release QA and the release runbook |
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| [`adr/`](adr/README.md) | Architecture Decision Records |
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| [`screens/`](screens/README.md) | Licensed references, concepts and screen designs |
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| [`blender_previews/`](blender_previews/README.md) | Committed character/gear/prop preview sheets |
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| [`screenshots/`](screenshots/README.md) | The committed in-game gallery |
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## Start here
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- [`../PLAN.md`](../PLAN.md) — product, design pillars, gap analysis and the roadmap to 1.0.0
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- [`../TODO.md`](../TODO.md) — milestone-ordered active tasks
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- [`project/architecture.md`](project/architecture.md) — system architecture and ownership
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- [`project/development-status.md`](project/development-status.md) — what the build supports now
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- [`design/gameplay.md`](design/gameplay.md) — the playable loop and escalation model
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- [`design/venues.md`](design/venues.md) — venue mapping and real-site evidence
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- [`assets/npc-model-sourcing.md`](assets/npc-model-sourcing.md) — the active NPC base and licence
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rules
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- [`assets/3d-model-review.md`](assets/3d-model-review.md) — asset measurements and scorecard
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- [`process/getting-started.md`](process/getting-started.md) — setup, run/test and controls
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- [`../tools/README.md`](../tools/README.md) — tool inventory and test runner
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- [`../CREDITS.md`](../CREDITS.md) — credits, AI/reference provenance and licensing
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- [`../PRIVACY.md`](../PRIVACY.md) — local-only data and save files
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## Current work
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v0.9.9 shipped the Quaternius NPC roster. The active patch line is `0.9.10` (roster follow-ups:
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outfit families, the Swat base orientation, per-slot atlases) through `0.9.12`, followed by the
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`0.10.0` public-readiness minor. See [`../TODO.md`](../TODO.md) for the live checklist.
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## Quick preview
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| Reference | Capture |
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| --- | --- |
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| Venue design | <img src="screens/designs/venue_overview.png" width="320" alt="Venue overview design"> |
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| Current entrance (day) | <img src="screenshots/01-venue-overview.png" width="320" alt="In-game venue overview"> |
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| Current entrance (late) | <img src="screenshots/05-late-night-avenue.png" width="320" alt="Late-night boulevard"> |
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| Joke Shop | <img src="screenshots/12-joke-shop.png" width="320" alt="Joke Shop at night"> |
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| Character sheet | <img src="blender_previews/sheet_npc.jpg" width="320" alt="NPC character sheet"> |
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| Neutral NPC baseline | <img src="blender_previews/sheet_npc_baseline.jpg" width="320" alt="Neutral NPC baseline sheet"> |
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| Texture refinement | <img src="blender_previews/sheet_texture_refinement_0.9.5.jpg" width="320" alt="Texture refinement comparison"> |
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| Prop sheet | <img src="blender_previews/sheet_props.jpg" width="320" alt="Prop asset sheet"> |
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